BIN fnc setPointOfInterest: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.94
|version1= 1.94


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["myID",false,position myObject,[50,50,0,false]] call BIN_fnc_setPointOfInterest;
["myID",false,position myObject,[50,50,0,false]] call BIN_fnc_setPointOfInterest;
*/
*/


#define VAR "bin_POIs"
#define VAR "bin_POIs"
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{{Feature|arma3contact}}
{{Feature|arma3contact}}


|s1= <!-- [] call [[BIN_fnc_setPointOfInterest]]; -->
|s1= <!-- [] call [[BIN_fnc_setPointOfInterest]] -->
 
|r1=
 
|x1=
 
|seealso=
}}
}}

Latest revision as of 11:06, 14 June 2021

Hover & click on the images for description

Description

Description:
/*

	Description:
		Add point of interest shown in the map

	Parameter(s):
		0: STRING - unique ID of the point
		1:
			BOOL - true if the point is completed (shown faded in the map)
			NUMBER - status, can be:
				-1: dormant, will be activated when player gets close
				 0: shown, but not completed
				+1: completed
		2: ARRAY - position
		3: ARRAY - area in format [width,height,angle,isRectangle]
		4: STRING - type, can be "Unknown" or "Warning" (default: "Unknown")
		5: STRING - color, can be "Black", "Blue" or "Red" (default: "Black")

		or

		0: OBJECT - "Point of interest" module

	Returns:
		STRING - ID of the point

	Examples:

		//--- Activate existing module
		_myID = myModule call BIN_fnc_setPointOfInterest;

		//--- Mark POI as completed
		[_myID,true] call BIN_fnc_setPointOfInterest;

		//--- Set custom POI
		["myID",false,position myObject,[50,50,0,false],"Warning","Red"] call BIN_fnc_setPointOfInterest;

		//--- Set custom POI using default type and color
		["myID",false,position myObject,[50,50,0,false]] call BIN_fnc_setPointOfInterest;
*/

#define VAR			"bin_POIs"
#define TASK_PRIORITY		2
#define REVEAL_DISTANCE		100

#define POS_DEFAULT		[]
#define AREA_DEFAULT		[]
#define TYPE_DEFAULT		""
#define COLOR_DEFAULT		""
#define STATUS_DEFAULT		0

🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Contact

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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