BIN fnc setRagdoll: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.94
|1.94


|gr1= Object Manipulation
|gr1= Object Manipulation


| <pre>/*
|descr= <pre>/*
Input:
Input:
0: _unit [object] - Name of unit (works only with man type units)
0: _unit [object] - Name of unit (works only with man type units)
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Usage:
Usage:
[player,[0,100,0]] call BIN_fnc_setRagdoll -
[player,[0,100,0]] call BIN_fnc_setRagdoll -
*/
*/</pre>
{{placeholder}}
{{Wiki|placeholder}}
{{Feature|arma3contact}}
{{Feature|arma3contact}}


|s1= <!-- [] call [[BIN_fnc_setRagdoll]]; -->
|s1= <!-- [] call [[BIN_fnc_setRagdoll]] -->


|p1=
|r1=


|
|x1=


|x1= <code></code>
|seealso=
}}
}}
[[Category:Functions|{{uc:setRagdoll}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setRagdoll}}]]

Latest revision as of 11:05, 14 June 2021

Hover & click on the images for description

Description

Description:
/*
	Input:
		0: _unit [object] - Name of unit (works only with man type units)
		1: _force [vector] - Amount of force that will be applied to colliding object
		2: _position [string] (optional) - Name of selection from which it will try to calculate center point (default: spine1)
	Usage:
	[player,[0,100,0]] call BIN_fnc_setRagdoll -
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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