Difference between revisions of "BIS fnc 3DENControlsHint"

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|[[BIS fnc 3DENCamera]], [[BIS fnc 3DENDiagCreateList]],[[BIS fnc 3DENDiagFonts]],[[BIS fnc 3DENDiagMouseControl]],[[BIS fnc 3DENDrawLocations]],[[BIS fnc 3DENEntityMenu]],[[BIS fnc 3DENExportAttributes]],[[BIS fnc 3DENExportOldSQM]],[[BIS fnc 3DENExportTerrainBuilder]],[[BIS fnc 3DENFlashlight]],[[BIS fnc 3DENGrid]],[[BIS fnc 3DENIntel]],[[BIS fnc 3DENInterface]],[[BIS fnc 3DENListLocations]],[[BIS fnc 3DENMissionPreview]],[[BIS fnc 3DENModuleDescription]],[[BIS fnc 3DENShowMessage]],[[BIS fnc 3DENStatusBar]],[[BIS fnc 3DENToolbar]],[[BIS fnc 3DENTutorial]],[[BIS fnc 3DENVisionMode]]|See also=
 
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Revision as of 13:09, 28 May 2018

Introduced with Arma 3 version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.00

Description

Description:
Used by Eden to display control hints for the current Eden operation as seen in the bottom right corner of the Editor display.

Syntax

Syntax:
[mode] call BIS_fnc_3DENControlsHint
Parameters:
mode: String - case-sensitive, can be one of:
  • "show" - Shows controls hints
  • "hide" - Hides controls hints
  • "toggle" - Toggles controls hints
 
Return Value:
Nothing

Examples

Example 1:
["toggle"] call BIS_fnc_3DENControlsHint; // toggle Eden controls hints

Additional Information

Execution:
call
Multiplayer:
-
See also:
BIS fnc 3DENCameraBIS fnc 3DENDiagCreateListBIS fnc 3DENDiagFontsBIS fnc 3DENDiagMouseControlBIS fnc 3DENDrawLocationsBIS fnc 3DENEntityMenuBIS fnc 3DENExportAttributesBIS fnc 3DENExportOldSQMBIS fnc 3DENExportTerrainBuilderBIS fnc 3DENFlashlightBIS fnc 3DENGridBIS fnc 3DENIntelBIS fnc 3DENInterfaceBIS fnc 3DENListLocationsBIS fnc 3DENMissionPreviewBIS fnc 3DENModuleDescriptionBIS fnc 3DENShowMessageBIS fnc 3DENStatusBarBIS fnc 3DENToolbarBIS fnc 3DENTutorialBIS fnc 3DENVisionMode

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on July 23, 2017 - 02:34 (UTC)
Larrow
Although a lot of this function may be of no use to the end user there are a number of UINamespace variables a designer may find helpful

uiNamespace getVariable "bis_fnc_3DENControlsHint_selected"
default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]]
  • 0 - total number of selected Eden entities
  • 1 - count of selected Eden entities by type
    • 0 - units
    • 1 - groups
    • 2 - triggers
    • 3 - waypoints
    • 4 - logics/systems/modules
    • 5 - markers
  • 2 - same results as get3DENSelected "" . Which is the same order as above for counts

uiNamespace getVariable "bis_fnc_3DENControlsHint_place"
default - [ "", false ]
  • 0 - Class name of current Eden entity being placed
  • 1 - true if class simulation type is a kind of vehicle
["car","carx","tank","tankx","helicopter","helicopterx",
"helicopterrtd","airplane","airplanex","ship","shipx",
"submarinex","hovercraftx","motorcycle","parachute","paraglide"]

uiNamespace getVariable "bis_fnc_3DENControlsHint_mouseButtons"
default - [ false, false ]
  • 0 - left mouse button is down in Asset tree
  • 1 - right mouse button is down in Asset tree

uiNamespace getVariable "bis_fnc_3DENControlsHint_connect"
default - [ "", "" ]
  • 0 - text description of current connection being made eg "Sync to"
  • 1 - config path to CfgWrapperUI cursor texture

uiNamespace getVariable "bis_fnc_3DENControlsHint_pos"
default - [1.40902,1.37676,0.309598,0.401606] - may vary between different setups
default position and size of Eden controls hint - ctrlPosition