BIS fnc 3DENControlsHint: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
Line 23: Line 23:


<dl class="command_description">
<dl class="command_description">
<dt></dt>
<dt></dt>
<dd class="notedate">Posted on July 23, 2017 - 02:34 (UTC)</dd>
<dd class="notedate">Posted on July 23, 2017 - 02:34 (UTC)</dd>

Revision as of 14:27, 12 June 2021

Hover & click on the images for description

Description

Description:
Used by Eden to display control hints for the current Eden operation as seen in the bottom right corner of the Editor display.
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[mode] call BIS_fnc_3DENControlsHint
Parameters:
mode: String - case-sensitive, can be one of:
  • "show" - Shows controls hints
  • "hide" - Hides controls hints
  • "toggle" - Toggles controls hints
Return Value:
Nothing

Examples

Example 1:
["toggle"] call BIS_fnc_3DENControlsHint; // toggle Eden controls hints

Additional Information

See also:
Eden EditorBIS_fnc_3DENCameraBIS_fnc_3DENDiagCreateListBIS_fnc_3DENDiagFontsBIS_fnc_3DENDiagMouseControlBIS_fnc_3DENDrawLocationsBIS_fnc_3DENEntityMenuBIS_fnc_3DENExportAttributesBIS_fnc_3DENExportOldSQMBIS_fnc_3DENExportTerrainBuilderBIS_fnc_3DENFlashlightBIS_fnc_3DENGridBIS_fnc_3DENIntelBIS_fnc_3DENInterfaceBIS_fnc_3DENListLocationsBIS_fnc_3DENMissionPreviewBIS_fnc_3DENModuleDescriptionBIS_fnc_3DENShowMessageBIS_fnc_3DENStatusBarBIS_fnc_3DENToolbarBIS_fnc_3DENTutorialBIS_fnc_3DENVisionMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 23, 2017 - 02:34 (UTC)
Larrow
Although a lot of this function may be of no use to the end user there are a number of UINamespace variables a designer may find helpful

uiNamespace getVariable "bis_fnc_3DENControlsHint_selected"
default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]]
  • 0 - total number of selected Eden entities
  • 1 - count of selected Eden entities by type
    • 0 - units
    • 1 - groups
    • 2 - triggers
    • 3 - waypoints
    • 4 - logics/systems/modules
    • 5 - markers
  • 2 - same results as get3DENSelected "" . Which is the same order as above for counts

uiNamespace getVariable "bis_fnc_3DENControlsHint_place"
default - [ "", false ]
  • 0 - Class name of current Eden entity being placed
  • 1 - true if class simulation type is a kind of vehicle
["car","carx","tank","tankx","helicopter","helicopterx",
"helicopterrtd","airplane","airplanex","ship","shipx",
"submarinex","hovercraftx","motorcycle","parachute","paraglide"]

uiNamespace getVariable "bis_fnc_3DENControlsHint_mouseButtons"
default - [ false, false ]
  • 0 - left mouse button is down in Asset tree
  • 1 - right mouse button is down in Asset tree

uiNamespace getVariable "bis_fnc_3DENControlsHint_connect"
default - [ "", "" ]
  • 0 - text description of current connection being made eg "Sync to"
  • 1 - config path to CfgWrapperUI cursor texture

uiNamespace getVariable "bis_fnc_3DENControlsHint_pos"
default - [1.40902,1.37676,0.309598,0.401606] - may vary between different setups
default position and size of Eden controls hint - ctrlPosition