BIS_fnc_3DENExportSQF

From Bohemia Interactive Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hover & click on the images for description

Description

Description:
Export 3DEN mission to SQF script. When called, the script will dynamically recreate the mission.
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[showWindow,exportLayers,center,checkBlacklist] call BIS_fnc_3DENExportSQF
Parameters:
showWindow: Boolean - (Optional, default true) true to show window with script code
exportLayers: Boolean - (Optional, default true) true to export layers as conditions (it's possible to create only specific layers using params passed to the exported script)
center: Array format Position - (Optional, default [0,0,0]) center position, all entity positions will be exported as relative
checkBlacklist: Boolean - (Optional, default false) true to export with check if specific entity ID was blacklisted
Return Value:
Array in form [[objects,groups,triggers,waypoints,logics,markers],[objectIDs,groupIDs,triggerIDs,waypointIDs,logicIDs,markerIDs]]

Examples

Example 1:
[true, false, [1337,1337,0], true] call BIS_fnc_3DENExportSQF;

Additional Information

See also:
Eden Editor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note