Difference between revisions of "BIS fnc BoatRack01Init"

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Result: Two triggers are added near object to allow user to interact with feature.
 
Result: Two triggers are added near object to allow user to interact with feature.
  
*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
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*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
  
 
|[] call [[BIS_fnc_BoatRack01Init]]|Syntax=
 
|[] call [[BIS_fnc_BoatRack01Init]]|Syntax=

Revision as of 15:25, 2 April 2019

Introduced with Arma 3 version1.84
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.84

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is main function for 'boat recovery' functionality.

	Execution:
	- Call from assets init EH.

	Example:
		class Eventhandlers
		{
			init = "_this call BIS_fnc_BoatRack01Init;";
		};

	Required:
		Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport).

	Parameter(s):
		_this select 0: mode (Scalar)
		0: boat rack object
		and
		other parameters from configuration

	Returns: nothing
	Result: Two triggers are added near object to allow user to interact with feature.

*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)

Syntax

Syntax:
[] call BIS_fnc_BoatRack01Init
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:
Example needed

Additional Information

Execution:
call
Multiplayer:
-
See also:
See also needed

Notes

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