BIS fnc CPWaitUntil: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Some wiki formatting)
Line 10: Line 10:
|descr= Function waits until condition becomes true. Condition is checked with given interval.
|descr= Function waits until condition becomes true. Condition is checked with given interval.


|s1=[condition, interval] spawn [[BIS_fnc_CPWaitUntil]]
|s1= [condition, interval] spawn [[BIS_fnc_CPWaitUntil]]


|p1= condition: [[Code]] - (Optional, default {{ic|{ [[true]] }<nowiki/>}}) Condition to be checked
|p1= condition: [[Code]] - (Optional, default {{ic|{ [[true]] }<nowiki/>}}) Condition to be checked
Line 18: Line 18:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[<nowiki/>{ [[not]] [[alive]] [[player]] }, 2] [[spawn]] [[BIS_fnc_CPWaitUntil]];</code>
|x1= <sqf>[{ not alive player }, 2] spawn BIS_fnc_CPWaitUntil;</sqf>


|exec= spawn
|exec= spawn

Revision as of 21:36, 7 May 2022

Hover & click on the images for description

Description

Description:
Function waits until condition becomes true. Condition is checked with given interval.
Execution:
spawn
Groups:
CombatPatrolProgram Flow

Syntax

Syntax:
[condition, interval] spawn BIS_fnc_CPWaitUntil
Parameters:
condition: Code - (Optional, default { true }) Condition to be checked
interval: Number - (Optional, default 0.5) Interval in which the condition will be checked
Return Value:
Nothing

Examples

Example 1:
[{ not alive player }, 2] spawn BIS_fnc_CPWaitUntil;

Additional Information

See also:
waitUntil

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note