BIS fnc EXP camp setSkill: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
m (Text replacement - "\|p([0-9])= ([^ ]+) \| " to "|p$1= $2 |r1= ")
Line 18: Line 18:
|p5= skillAimMax: [[Number]] - (Optional, default 0.5) Maximal aiming skill
|p5= skillAimMax: [[Number]] - (Optional, default 0.5) Maximal aiming skill


|
|r1=


|x1=<code>[WEST,0.1,0.2,0.7,0.6] [[call]] [[BIS_fnc_EXP_camp_setSkill]];</code>
|x1=<code>[WEST,0.1,0.2,0.7,0.6] [[call]] [[BIS_fnc_EXP_camp_setSkill]];</code>

Revision as of 05:38, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Campaign

Syntax

Syntax:
[side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill
Parameters:
side: Side - Side of which AI skill should be changed
skillMin: Number - (Optional, default 0.5) Minimal general skill
skillAimMin: Number - (Optional, default 0.3) Minimal aiming skill
skillMax: Number - (Optional, default 0.8) Maximal general skill
skillAimMax: Number - (Optional, default 0.5) Maximal aiming skill
Return Value:
Return value needed

Examples

Example 1:
[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;

Additional Information

See also:
Arma 3 AI SkillsetSkillskillFinalBIS_fnc_EXP_camp_dynamicAISkill

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note