BIS fnc GUImessage: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (1 revision)
m (see also)
Line 42: Line 42:
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= See also
| [[BIS_fnc_GUIhint]] |= See also


}}
}}

Revision as of 16:50, 14 September 2014


Hover & click on the images for description

Description

Description:
/*

	Description:
	Displays message window

	Parameter(s):
		0: STRING or STRUCTURED TEXT - message body
		1: STRING - message header
		2:
			BOOL - enable/disable "OK" button
			TEXT - set "OK" button's text (enabling it automatically)
		3:
			BOOL - enable/disable "Cancel" button
			TEXT - set "Cancel" button's text (enabling it automatically)
		4: DISPLAY - parent display
		5: BOOL - when true, function will try to use control inherited from 'RscMessageBox' in display instead of creating a new one
		6: BOOL - true to pause the game, false to let it running

	Returns:
		BOOL - true if "OK" button was activated, false if "Cancel" was activated or user pressed "Escape" key.
*/
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
BIS_fnc_GUIhint

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section