Difference between revisions of "BIS fnc MP"

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''Function syntax in [[Take On Helicopters]] differs, see [[BIS_fnc_MP (Take On Helicopters)]] for details.''
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{{Function|= Comments
 
{{Function|= Comments
 
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Revision as of 15:40, 25 March 2013

Function syntax in Take On Helicopters differs, see BIS_fnc_MP (Take On Helicopters) for details.

Introduced with Arma 3 version 0.500.50
Hover & click on the images for descriptions

Description

Description:
Send function for remote execution (and executes locally if conditions are met) .

Syntax

Syntax:
[params, functionName, target, isPersistent] spawn BIS_fnc_MP;
Parameters:
params: Anything - function arguments
functionName: String - function name
target:
Object - function will be executed only where unit is local [default: everyone]
Array - array of objects
Boolean - true to execute on every client, false to execute it on server only
Number - function will be executed only on client with the given ID
isPersistent: Boolean - true for persistent call (will be called now and for every JIP client) [default: false]
Return Value:
Array - sent packet

Examples

Example 1:
["Imma spamming your log!","BIS_fnc_log"] spawn BIS_fnc_MP; Logs a message for every player who's currently joined.
Example 2:
[["Hello World"],"BIS_fnc_guiMessage",nil,true] spawn BIS_fnc_MP; Send a message containing "Hello World" to every player, including the ones who joins later using JIP.

Additional Information

Execution:
call
See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

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