Difference between revisions of "BIS fnc MP"

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You will have to use either
 
You will have to use either
 
# functions defined in global namespace
 
# functions defined in global namespace
# functions defined both in server and client code if you separate it using conditions on [[isServer]] or [[local]] [[player]]
+
# functions defined depending on where you want to execute them; in server or/and client code if you separate it using conditions on [[isServer]] or [[local]] [[player]]
 
# pre-defined BIS functions
 
# pre-defined BIS functions
  

Revision as of 22:19, 2 April 2013

Function syntax in Take On Helicopters differs, see BIS_fnc_MP (Take On Helicopters) for details.

Introduced with Arma 3 version 0.500.50
Hover & click on the images for descriptions

Description

Description:
Send function for remote execution (and executes locally if conditions are met) .

Syntax

Syntax:
[params, functionName, target, isPersistent] spawn BIS_fnc_MP;
Parameters:
params: Anything - function arguments
functionName: String - function name
target:
Object - function will be executed only where unit is local [default: everyone]
Array - array of objects
Boolean - true to execute on every client, false to execute it on server only
Number - function will be executed only on client with the given ID
isPersistent: Boolean - true for persistent call (will be called now and for every JIP client) [default: false]
Return Value:
Array - sent packet

Examples

Example 1:
["Imma spamming your log!","BIS_fnc_log"] spawn BIS_fnc_MP; Logs a message for every player who's currently joined.
Example 2:
[["Hello World"],"BIS_fnc_guiMessage",nil,true] spawn BIS_fnc_MP; Send a message containing "Hello World" to every player, including the ones who joins later using JIP.

Additional Information

Execution:
call
See also:
See also needed

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on 2 April, 2013
Fireball
Note that the function you provide as argument is *not* transferred to the remote client or server. You will have to use either
  1. functions defined in global namespace
  2. functions defined depending on where you want to execute them; in server or/and client code if you separate it using conditions on isServer or local player
  3. pre-defined BIS functions
You can also execute scripts remotely like this: ["myScript.sqf","BIS_fnc_execVM",true,true] spawn BIS_fnc_MP; Or transfer code as parameter (not recommended) like that: ["{hint "Hello World!";}","BIS_fnc_spawn",true,true] spawn BIS_fnc_MP;

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