BIS fnc MP: Difference between revisions

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| TKOH |= Game name
| arma3 |= Game name


|1.00|= Game version
|0.50|= Game version
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| [params, functionName, target, isSpawn, isPersistent] spawn BIS_fnc_MP; |= Syntax
| [params, functionName, target, isPersistent] spawn BIS_fnc_MP; |= Syntax


|p1= '''params''': [[Anything]] - function params |=
|p1= '''params''': [[Anything]] - function arguments |=
|p2= '''functionName''': [[String]] - function name |=
|p2= '''functionName''': [[String]] - function name |=
|p3= '''target''': [[Object]] - function will be executed only where unit is local [default: everyone] |=
|p3= '''target''':
|p4= '''isSpawn''': [[Boolean]] - true for calling function using 'spawn' command (otherwise 'call' is used) [default: false] |=
: [[Object]] - function will be executed only where unit is local [default: everyone]
|p5= '''isPersistent''': [[Boolean]] - true for persistent call (will be called now and for every JIP client) [default: false] |=
: [[Array]] - array of objects
: [[Boolean]] - [[true]] to execute on every client, false to execute it on server only
: [[Number]] - function will be executed only on client with the given ID
|=
|p4= '''isPersistent''': [[Boolean]] - true for persistent call (will be called now and for every JIP client) [default: false] |=


| [[Array]] - sent packet |= Return value
| [[Array]] - sent packet |= Return value
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Logs a message for every player who's currently joined.|=
Logs a message for every player who's currently joined.|=


|x2= <code><nowiki>[</nowiki>["Hello World"],"[[BIS_fnc_guiMessage]]",nil,true,true] spawn BIS_fnc_MP;</code>
|x2= <code><nowiki>[</nowiki>["Hello World"],"[[BIS_fnc_guiMessage]]",nil,true] spawn BIS_fnc_MP;</code>
Send a message containing "Hello World" to every player, including the ones who joins later using JIP.|=
Send a message containing "Hello World" to every player, including the ones who joins later using JIP.|=
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|exec= spawn |=


| |= See also
| |= See also

Revision as of 15:35, 25 March 2013

Hover & click on the images for description

Description

Description:
Send function for remote execution (and executes locally if conditions are met) .
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[params, functionName, target, isPersistent] spawn BIS_fnc_MP;
Parameters:
params: Anything - function arguments
functionName: String - function name
target:
Object - function will be executed only where unit is local [default: everyone]
Array - array of objects
Boolean - true to execute on every client, false to execute it on server only
Number - function will be executed only on client with the given ID
isPersistent: Boolean - true for persistent call (will be called now and for every JIP client) [default: false]
Return Value:
Array - sent packet

Examples

Example 1:
["Imma spamming your log!","BIS_fnc_log"] spawn BIS_fnc_MP; Logs a message for every player who's currently joined.
Example 2:
[["Hello World"],"BIS_fnc_guiMessage",nil,true] spawn BIS_fnc_MP; Send a message containing "Hello World" to every player, including the ones who joins later using JIP.

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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