BIS fnc OM ModuleQuest destroyObject: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Feature arma3oldman}}" to "{{Feature|arma3oldman}}")
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Function|Comments=
{{Function|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
| arma3 |Game name=
Line 7: Line 6:


|gr1 = Old Man |GROUP1=
|gr1 = Old Man |GROUP1=
____________________________________________________________________________________________


| {{Feature|arma3oldman}} |Description=
| {{Feature|arma3oldman}} |Description=
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_OM_ModuleQuest_destroyObject]]; --> |Syntax=
| <!-- [] call [[BIS_fnc_OM_ModuleQuest_destroyObject]]; --> |Syntax=
Line 17: Line 14:


| |Return value=
| |Return value=
____________________________________________________________________________________________


|x1= <code></code> |Example 1=  
|x1= <code></code> |Example 1=  
____________________________________________________________________________________________


| |See also=
| |See also=

Revision as of 22:47, 16 January 2021

Hover & click on the images for description

Description

Description:
arma3apex oldman logo simplyfied white.png
This function is used by the Arma 3 Apex: Old Man content. It might only work properly inside this scenario.
Execution:
call
Groups:
Old Man

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section