BIS_fnc_unitCaptureSimple

From Bohemia Interactive Community
Revision as of 19:42, 3 April 2006 by BIS fnc exportFunctionsToWiki (talk) (Generated by BIS_fnc_exportFunctionsToWiki)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.


Hover & click on the images for description

Description

Description:
/*
	File: fn_UnitCaptureSimple.sqf

	Description:
	Records movement data of input unit over a specified period of time. Simplified.
	Pressing the ESC key, the duration ending, or the unit dying ends
	the recording.

	Parameters:
	Unit			- Unit to capture movement data from
	Duration		- Duration to capture for
	OPT:FPS			- OPTIONAL: Frames recorded Per Second (default 20). Limit is 1 - 100
	OPT:Firing		- OPTIONAL: If true, will record the input unit's weapon fire data as well
	OPT:StartTime	- OPTIONAL: Starting time offset for the frame time

	Copies to clipboard:
	Array in format [FrameTime, UnitPosition, UnitDirection] for each frame
	
	Input Examples:
	a) [BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_UnitCapture;
			Which would capture data from a unit named BIS_Vehicle, would capture for 50 seconds, would capture at 30 FPS,
			and would also record the unit's weapon fire data as well. Frame time offset would be 10 seconds.
	
	b) [BIS_Vehicle, 50] spawn BIS_fnc_UnitCapture;
			Which would capture data from a unit named BIS_Vehicle, and would capture for 50 seconds.

	Output Example:
	a) [[0,[8208.26,1953.13,296.04],67],[1.021,[8208.26,1953.13,296.04],68]]
			The above output has 2 frames.
	
	b) [[0,[8208.26,1953.13,296.04],67]]
			The above output has 1 frame.
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section