BIS fnc VRDrawGrid: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (1 revision)
(Page filling)
Line 1: Line 1:


{{Function|= Comments
{{Function|Comments=
____________________________________________________________________________________________
____________________________________________________________________________________________


| arma3 |= Game name
| arma3 |Game name=


|1.00|= Game version
|1.00|Game version=
____________________________________________________________________________________________
____________________________________________________________________________________________


| <pre>/*
| Visualizes surface grid (used primarily for VR missions).<br />
{{Informative|Only one instance of grid visualisation can run at any given time. Calling this function multiple times will only move the grid center.}} |Description=
____________________________________________________________________________________________


Description:
| [location'', colour''] call [[BIS_fnc_VRDrawGrid]] |Syntax=
Visualizes surface grid (used primarily for VR missions).
NOTE: Only one instance of grid visualisation can run at any given time. Calling this function multiple times will only move the grid center


Parameter(s):
|p1= location: [[Position]] or [[Boolean]]:
0: ARRAY - center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400])
* [[Position]]: center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400])
or
* [[Boolean]]: use [[false]] to disable grid visualisation |Parameter 1=
BOOL - use FALSE to disable grid visualisation
1: (Optional) ARRAY - grid color [R,G,B,A], default black [0,0,0,1];


|p2= colour: [[Array]] - (Optional, default [0,0,0,1]) to format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>] |Parameter 2=


Returns:
| [[Nothing]] |Return value=
Nothing
*/
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_VRDrawGrid]]; --> |= Syntax
|x1= <code><nowiki>[</nowiki>[[getPosATL]] [[player]], [0.078, 0.3647, 0.0]] [[call]] [[BIS_fnc_VRDrawGrid]];</code> |Example 1=
 
|p1= |= Parameter 1
 
| |= Return value
____________________________________________________________________________________________


|x1= <code></code> |=  
|x2= <code><nowiki>[</nowiki>[[false]]] [[call]] [[BIS_fnc_VRDrawGrid]];</code> |Example 2=
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= See also
| [[BIS_fnc_VRDrawBorder]] |See also=
 
}}
}}



Revision as of 00:57, 4 June 2018


Hover & click on the images for description

Description

Description:
Visualizes surface grid (used primarily for VR missions).
Only one instance of grid visualisation can run at any given time. Calling this function multiple times will only move the grid center.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[location, colour] call BIS_fnc_VRDrawGrid
Parameters:
location: Position or Boolean:
  • Position: center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400])
  • Boolean: use false to disable grid visualisation
colour: Array - (Optional, default [0,0,0,1]) to format [R,G,B,A]
Return Value:
Nothing

Examples

Example 1:
[getPosATL player, [0.078, 0.3647, 0.0]] call BIS_fnc_VRDrawGrid;
Example 2:
[false] call BIS_fnc_VRDrawGrid;

Additional Information

See also:
BIS_fnc_VRDrawBorder

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section