Difference between revisions of "BIS fnc VRDrawGrid"
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+ | {{RV|type=function | ||
− | + | |game1= arma3 | |
− | + | |version1= 1.00 | |
− | | | + | |gr1= VR |
− | | | + | |descr= Visualizes surface grid (used primarily for VR missions).<br> |
− | + | {{Feature|Informative|Only one instance of grid visualisation can run at any given time. Calling this function multiple times will only move the grid center.}} | |
− | | | + | |s1= [location, colour] call [[BIS_fnc_VRDrawGrid]] |
− | + | |p1= location: [[Boolean]] or [[Array]] format [[Position]]: | |
− | + | * [[Boolean]]: use [[false]] to disable grid visualisation | |
− | + | * [[Position]]: center position (should be multiple of 4 in both axis to correspond with the tiles on the ground, like [1000,1000] or [2400,2400]) | |
− | + | |p2= colour: [[Array]] - (Optional, default [0,0,0,1]) to format [{{Color|red|R}},{{Color|green|G}},{{Color|blue|B}},{{Color|grey|A}}] | |
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+ | |r1= [[Nothing]] | ||
− | + | |x1= <sqf>[getPosATL player, [0.078, 0.3647, 0.0]] call BIS_fnc_VRDrawGrid;</sqf> | |
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− | + | |x2= <sqf>[false] call BIS_fnc_VRDrawGrid;</sqf> | |
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+ | |seealso= [[BIS_fnc_VRDrawBorder]] | ||
}} | }} | ||
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Latest revision as of 01:15, 30 April 2023
Description
Syntax
- Syntax:
- [location, colour] call BIS_fnc_VRDrawGrid
- Parameters:
- location: Boolean or Array format Position:
- colour: Array - (Optional, default [0,0,0,1]) to format [R,G,B,A]
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- BIS_fnc_VRDrawBorder
Notes
-
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