Difference between revisions of "BIS fnc aircraftCatapultLaunch"

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|game1= arma3
 
|game1= arma3
|version1= 1.00
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|version1= 1.68
  
 
|gr1= Aircraft Carrier
 
|gr1= Aircraft Carrier
  
|descr= <pre>/*
+
|descr= Accelerates an aircraft off the aircraft carrier. For this to work the aircraft must be properly configured in config.
Author: Bravo Zero One development
+
<syntaxhighlight lang="cpp">
- John_Spartan & Jiri Wainar
+
// Example of a CfgVehicles subclass definition
  
Description:
+
tailHook = true; // Allow to land on carrier
- On demand function to invoke acceleration of aircraft (vehicle).
+
class CarrierOpsCompatability
 +
{
 +
ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"}; // List of animation played to animate tailhook. Defined in model.cfg (type user)
 +
ArrestHookAnimationStates[] = {0,0.53,1}; // Tailhook animation states when down, hooked, up.
 +
ArrestHookMemoryPoint = "pos_tailhook"; // TailHook memory point in plane model.p3d
 +
ArrestMaxAllowedSpeed = 275; // Max speed km/h allowed for successful landing
 +
ArrestSlowDownStep = 0.8; // Simulation step for calcualting how smooth plane will be slowed down.
 +
ArrestVelocityReduction = -12; // Speed reduced per simulation step
 +
LaunchVelocity = 300; // Speed required for take off
 +
LaunchVelocityIncrease = 10; // Speed increased per simulation step
 +
LaunchAccelerationStep = 0.001; // Simulation step for calcualting how smooth plane will launched from carrier catapult.
 +
LaunchBarMemoryPoint = "pos_gear_f_hook"; // LaunchBar memory point
 +
};
 +
</syntaxhighlight>
  
Exucution:
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|s1= [aircraft, direction] call [[BIS_fnc_aircraftCatapultLaunch]]
- Call the function via code/script
 
  
[_plane] call BIS_fnc_AircraftCatapultLaunch;
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|p1= aircraft: [[Object]] - the aircraft that should be launched
  
Requirments:
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|p2= direction: [[Number]] - (optional, default {{ic|[[direction]] aircraft}}) direction to launch the aircraft off to
- Compatible aircraft must have a config definition for all sub-systems that will be invoked by this function
 
  
example of cfgVehicles subclass definitions;
+
|r1= [[Nothing]]
  
tailHook = true; Allow to land on carrier
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|x1= <code>[_plane] call BIS_fnc_AircraftCatapultLaunch;</code>
class CarrierOpsCompatability
 
{
 
ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"}; List of animation played to animate tailhook. Defined in model.cfg (type user)
 
ArrestHookAnimationStates[] = {0,0.53,1}; Tailhook animation states when down, hooked, up.
 
ArrestHookMemoryPoint = "pos_tailhook"; TailHook memory point in plane model.p3d
 
ArrestMaxAllowedSpeed = 275; Max speed km/h allowed for successful landing
 
ArrestSlowDownStep = 0.8; Simulation step for calcualting how smooth plane will be slowed down.
 
ArrestVelocityReduction = -12; Speed reduced per simulation step
 
LaunchVelocity = 300; Speed required for take off
 
LaunchVelocityIncrease = 10; Speed increased per simulation step
 
LaunchAccelerationStep = 0.001; Simulation step for calcualting how smooth plane will launched from carrier catapult.
 
LaunchBarMemoryPoint = "pos_gear_f_hook"; LaunchBar memory point
 
};
 
  
Parameter(s):
+
|seealso= [[BIS_fnc_aircraftTailhook]]
_this select 0: mode (Scalar)
 
0: plane/object
 
 
 
Returns: nothing
 
Result: Aircraft will be accelerated to required speed
 
 
 
*/</pre>
 
 
 
{{Wiki|placeholder}}
 
 
 
|s1= <!-- [] call [[BIS_fnc_aircraftCatapultLaunch]] -->
 
 
 
|r1=
 
 
 
|x1=
 
 
 
|seealso=
 
 
}}
 
}}

Revision as of 09:49, 13 August 2021

Hover & click on the images for description

Description

Description:
Accelerates an aircraft off the aircraft carrier. For this to work the aircraft must be properly configured in config.
// Example of a CfgVehicles subclass definition

tailHook = true;																		// Allow to land on carrier
class CarrierOpsCompatability
{
	ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"};		// List of animation played to animate tailhook. Defined in model.cfg (type user)
	ArrestHookAnimationStates[] = {0,0.53,1};											// Tailhook animation states when down, hooked, up.
	ArrestHookMemoryPoint = "pos_tailhook";												// TailHook memory point in plane model.p3d
	ArrestMaxAllowedSpeed = 275;														// Max speed km/h allowed for successful landing
	ArrestSlowDownStep = 0.8;															// Simulation step for calcualting how smooth plane will be slowed down.
	ArrestVelocityReduction = -12;														// Speed reduced per simulation step
	LaunchVelocity = 300;																// Speed required for take off
	LaunchVelocityIncrease = 10;														// Speed increased per simulation step
	LaunchAccelerationStep = 0.001;														// Simulation step for calcualting how smooth plane will launched from carrier catapult.
	LaunchBarMemoryPoint = "pos_gear_f_hook";											// LaunchBar memory point
};
Execution:
call
Groups:
Aircraft Carrier

Syntax

Syntax:
[aircraft, direction] call BIS_fnc_aircraftCatapultLaunch
Parameters:
aircraft: Object - the aircraft that should be launched
direction: Number - (optional, default direction aircraft) direction to launch the aircraft off to
Return Value:
Nothing

Examples

Example 1:
[_plane] call BIS_fnc_AircraftCatapultLaunch;

Additional Information

See also:
BIS_fnc_aircraftTailhook

Notes

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