BIS fnc aircraftCatapultLaunch: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \|s1= <!-- ([^ ]+); --> \}\}" to " |s1= <!-- $1 --> |r1= |x1= |seealso= }} ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
(4 intermediate revisions by one other user not shown)
Line 2: Line 2:


|game1= arma3
|game1= arma3
|version1= 1.00
|version1= 1.68
 
|arg= local


|gr1= Aircraft Carrier
|gr1= Aircraft Carrier


|descr= <pre>/*
|descr= Accelerates an aircraft off the aircraft carrier. For this to work the aircraft must be properly configured in config. See [[Arma 3: Aircraft Systems]] for information about needed config changes.
Author: Bravo Zero One development
- John_Spartan & Jiri Wainar
 
Description:
- On demand function to invoke acceleration of aircraft (vehicle).
 
Exucution:
- Call the function via code/script
 
[_plane] call BIS_fnc_AircraftCatapultLaunch;
 
Requirments:
- Compatible aircraft must have a config definition for all sub-systems that will be invoked by this function
 
example of cfgVehicles subclass definitions;
 
tailHook = true; Allow to land on carrier
class CarrierOpsCompatability
{
ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"}; List of animation played to animate tailhook. Defined in model.cfg (type user)
ArrestHookAnimationStates[] = {0,0.53,1}; Tailhook animation states when down, hooked, up.
ArrestHookMemoryPoint = "pos_tailhook"; TailHook memory point in plane model.p3d
ArrestMaxAllowedSpeed = 275; Max speed km/h allowed for successful landing
ArrestSlowDownStep = 0.8; Simulation step for calcualting how smooth plane will be slowed down.
ArrestVelocityReduction = -12; Speed reduced per simulation step
LaunchVelocity = 300; Speed required for take off
LaunchVelocityIncrease = 10; Speed increased per simulation step
LaunchAccelerationStep = 0.001; Simulation step for calcualting how smooth plane will launched from carrier catapult.
LaunchBarMemoryPoint = "pos_gear_f_hook"; LaunchBar memory point
};
 
Parameter(s):
_this select 0: mode (Scalar)
0: plane/object
 
Returns: nothing
Result: Aircraft will be accelerated to required speed


*/</pre>
|s1= [aircraft, direction] call [[BIS_fnc_aircraftCatapultLaunch]]


{{Wiki|placeholder}}
|p1= aircraft: [[Object]] - the aircraft that should be launched


|s1= <!-- [] call [[BIS_fnc_aircraftCatapultLaunch]] -->
|p2= direction: [[Number]] - (optional, default {{ic|[[direction]] aircraft}}) direction to launch the aircraft off to


|r1=
|r1= [[Nothing]]


|x1=
|x1= <sqf>[_plane] call BIS_fnc_aircraftCatapultLaunch;</sqf>


|seealso=
|seealso= [[BIS_fnc_aircraftTailhook]]
}}
}}

Revision as of 14:04, 5 May 2022

Hover & click on the images for description

Description

Description:
Accelerates an aircraft off the aircraft carrier. For this to work the aircraft must be properly configured in config. See Arma 3: Aircraft Systems for information about needed config changes.
Execution:
call
Groups:
Aircraft Carrier

Syntax

Syntax:
[aircraft, direction] call BIS_fnc_aircraftCatapultLaunch
Parameters:
aircraft: Object - the aircraft that should be launched
direction: Number - (optional, default direction aircraft) direction to launch the aircraft off to
Return Value:
Nothing

Examples

Example 1:
[_plane] call BIS_fnc_aircraftCatapultLaunch;

Additional Information

See also:
BIS_fnc_aircraftTailhook

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note