BIS fnc aircraftCatapultLaunch: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.00
|version1= 1.68


|gr1= Aircraft Carrier
|gr1= Aircraft Carrier


|descr= <pre>/*
|descr= Accelerates an aircraft off the aircraft carrier. For this to work the aircraft must be properly configured in config.
Author: Bravo Zero One development
<syntaxhighlight lang="cpp">
- John_Spartan & Jiri Wainar
// Example of a CfgVehicles subclass definition


Description:
tailHook = true; // Allow to land on carrier
- On demand function to invoke acceleration of aircraft (vehicle).
class CarrierOpsCompatability
{
ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"}; // List of animation played to animate tailhook. Defined in model.cfg (type user)
ArrestHookAnimationStates[] = {0,0.53,1}; // Tailhook animation states when down, hooked, up.
ArrestHookMemoryPoint = "pos_tailhook"; // TailHook memory point in plane model.p3d
ArrestMaxAllowedSpeed = 275; // Max speed km/h allowed for successful landing
ArrestSlowDownStep = 0.8; // Simulation step for calcualting how smooth plane will be slowed down.
ArrestVelocityReduction = -12; // Speed reduced per simulation step
LaunchVelocity = 300; // Speed required for take off
LaunchVelocityIncrease = 10; // Speed increased per simulation step
LaunchAccelerationStep = 0.001; // Simulation step for calcualting how smooth plane will launched from carrier catapult.
LaunchBarMemoryPoint = "pos_gear_f_hook"; // LaunchBar memory point
};
</syntaxhighlight>


Exucution:
|s1= [aircraft, direction] call [[BIS_fnc_aircraftCatapultLaunch]]
- Call the function via code/script


[_plane] call BIS_fnc_AircraftCatapultLaunch;
|p1= aircraft: [[Object]] - the aircraft that should be launched


Requirments:
|p2= direction: [[Number]] - (optional, default {{ic|[[direction]] aircraft}}) direction to launch the aircraft off to
- Compatible aircraft must have a config definition for all sub-systems that will be invoked by this function


example of cfgVehicles subclass definitions;
|r1= [[Nothing]]


tailHook = true; Allow to land on carrier
|x1= <code>[_plane] call BIS_fnc_AircraftCatapultLaunch;</code>
class CarrierOpsCompatability
{
ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"}; List of animation played to animate tailhook. Defined in model.cfg (type user)
ArrestHookAnimationStates[] = {0,0.53,1}; Tailhook animation states when down, hooked, up.
ArrestHookMemoryPoint = "pos_tailhook"; TailHook memory point in plane model.p3d
ArrestMaxAllowedSpeed = 275; Max speed km/h allowed for successful landing
ArrestSlowDownStep = 0.8; Simulation step for calcualting how smooth plane will be slowed down.
ArrestVelocityReduction = -12; Speed reduced per simulation step
LaunchVelocity = 300; Speed required for take off
LaunchVelocityIncrease = 10; Speed increased per simulation step
LaunchAccelerationStep = 0.001; Simulation step for calcualting how smooth plane will launched from carrier catapult.
LaunchBarMemoryPoint = "pos_gear_f_hook"; LaunchBar memory point
};


Parameter(s):
|seealso= [[BIS_fnc_aircraftTailhook]]
_this select 0: mode (Scalar)
0: plane/object
 
Returns: nothing
Result: Aircraft will be accelerated to required speed
 
*/</pre>
 
{{Wiki|placeholder}}
 
|s1= <!-- [] call [[BIS_fnc_aircraftCatapultLaunch]] -->
 
|r1=
 
|x1=
 
|seealso=
}}
}}

Revision as of 10:49, 13 August 2021

Hover & click on the images for description

Description

Description:
Accelerates an aircraft off the aircraft carrier. For this to work the aircraft must be properly configured in config.
// Example of a CfgVehicles subclass definition

tailHook = true;																		// Allow to land on carrier
class CarrierOpsCompatability
{
	ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"};		// List of animation played to animate tailhook. Defined in model.cfg (type user)
	ArrestHookAnimationStates[] = {0,0.53,1};											// Tailhook animation states when down, hooked, up.
	ArrestHookMemoryPoint = "pos_tailhook";												// TailHook memory point in plane model.p3d
	ArrestMaxAllowedSpeed = 275;														// Max speed km/h allowed for successful landing
	ArrestSlowDownStep = 0.8;															// Simulation step for calcualting how smooth plane will be slowed down.
	ArrestVelocityReduction = -12;														// Speed reduced per simulation step
	LaunchVelocity = 300;																// Speed required for take off
	LaunchVelocityIncrease = 10;														// Speed increased per simulation step
	LaunchAccelerationStep = 0.001;														// Simulation step for calcualting how smooth plane will launched from carrier catapult.
	LaunchBarMemoryPoint = "pos_gear_f_hook";											// LaunchBar memory point
};
Execution:
call
Groups:
Aircraft Carrier

Syntax

Syntax:
[aircraft, direction] call BIS_fnc_aircraftCatapultLaunch
Parameters:
aircraft: Object - the aircraft that should be launched
direction: Number - (optional, default direction aircraft) direction to launch the aircraft off to
Return Value:
Nothing

Examples

Example 1:
[_plane] call BIS_fnc_AircraftCatapultLaunch;

Additional Information

See also:
BIS_fnc_aircraftTailhook

Notes

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