Difference between revisions of "BIS fnc aircraftCatapultLaunch"
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− | | <!-- [] call [[BIS_fnc_AircraftCatapultLaunch]]; --> | + | | <!-- [] call [[BIS_fnc_AircraftCatapultLaunch]]; --> |
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Revision as of 22:06, 17 January 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan & Jiri Wainar Description: - On demand function to invoke acceleration of aircraft (vehicle). Exucution: - Call the function via code/script [_plane] call BIS_fnc_AircraftCatapultLaunch; Requirments: - Compatible aircraft must have a config definition for all sub-systems that will be invoked by this function example of cfgVehicles subclass definitions; tailHook = true; Allow to land on carrier class CarrierOpsCompatability { ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"}; List of animation played to animate tailhook. Defined in model.cfg (type user) ArrestHookAnimationStates[] = {0,0.53,1}; Tailhook animation states when down, hooked, up. ArrestHookMemoryPoint = "pos_tailhook"; TailHook memory point in plane model.p3d ArrestMaxAllowedSpeed = 275; Max speed km/h allowed for successful landing ArrestSlowDownStep = 0.8; Simulation step for calcualting how smooth plane will be slowed down. ArrestVelocityReduction = -12; Speed reduced per simulation step LaunchVelocity = 300; Speed required for take off LaunchVelocityIncrease = 10; Speed increased per simulation step LaunchAccelerationStep = 0.001; Simulation step for calcualting how smooth plane will launched from carrier catapult. LaunchBarMemoryPoint = "pos_gear_f_hook"; LaunchBar memory point }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object Returns: nothing Result: Aircraft will be accelerated to required speed */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Aircraft Carrier
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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