BIS_fnc_aircraftCatapultLaunch
Jump to navigation
Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan & Jiri Wainar Description: - On demand function to invoke acceleration of aircraft (vehicle). Exucution: - Call the function via code/script [_plane] call BIS_fnc_AircraftCatapultLaunch; Requirments: - Compatible aircraft must have a config definition for all sub-systems that will be invoked by this function example of cfgVehicles subclass definitions; tailHook = true; Allow to land on carrier class CarrierOpsCompatability { ArrestHookAnimationList[] = {"tailhook", "tailhook_door_l", "tailhook_door_r"}; List of animation played to animate tailhook. Defined in model.cfg (type user) ArrestHookAnimationStates[] = {0,0.53,1}; Tailhook animation states when down, hooked, up. ArrestHookMemoryPoint = "pos_tailhook"; TailHook memory point in plane model.p3d ArrestMaxAllowedSpeed = 275; Max speed km/h allowed for successful landing ArrestSlowDownStep = 0.8; Simulation step for calcualting how smooth plane will be slowed down. ArrestVelocityReduction = -12; Speed reduced per simulation step LaunchVelocity = 300; Speed required for take off LaunchVelocityIncrease = 10; Speed increased per simulation step LaunchAccelerationStep = 0.001; Simulation step for calcualting how smooth plane will launched from carrier catapult. LaunchBarMemoryPoint = "pos_gear_f_hook"; LaunchBar memory point }; Parameter(s): _this select 0: mode (Scalar) 0: plane/object Returns: nothing Result: Aircraft will be accelerated to required speed */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Aircraft Carrier
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note