BIS fnc animType: Difference between revisions

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(Added syntax, example, params.)
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{{Function|= Comments
{{Function|Comments=
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| tkoh |= Game name
| tkoh |Game name=


|1.00|= Game version
|1.00|Game version=
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| Function that returns a categorized array using a single string with the animation name. |= Description
| Function that returns a categorized array using a single string with the animation name. |DESCRIPTION=
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| param call [[BIS_fnc_animType]]; |= Syntax
| param call [[BIS_fnc_animType]]; |SYNTAX=


|p1= [[String]] - Animation name.|= Parameter 1
|p1= [[String]] - Animation name.|PARAMETER1=


| [[Array]] - Sorted arrays within an array with details about animation. |= Return value
| [[Array]] - Sorted arrays within an array with details about animation. |RETURNVALUE=
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| |= See also
| |SEEALSO=


}}
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[[Category:{{Name|tkoh}}: Functions|{{uc:animType}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:animType}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animType}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animType}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on October 1, 2014 - 20:26 (UTC)</dd>
<dt class="note">[[User:Tryteyker-|Tryteyker-]]</dt>
<dd class="note">
The categorization is identical to that of the animation viewer, minus the direction array.
<br>So if the animation you are running through this function is found in the following categories:
<code>
<nowiki>
Action: Move
Pose: Erect
Movement: Stop
Stance: Raised
Weapon: Rifle
</nowiki>
</code>
Then the following array will be returned:
<code>
<nowiki>
[["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]];
</nowiki>
</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 02:29, 30 August 2019


Hover & click on the images for description

Description

Description:
Function that returns a categorized array using a single string with the animation name.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
param call BIS_fnc_animType;
Parameters:
String - Animation name.
Return Value:
Array - Sorted arrays within an array with details about animation.

Examples

Example 1:
animType = ["AmovPsitMstpSrasWrflDnon"] call BIS_fnc_animType;
// Returns [["Action","Move"],["Pose","Sit"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 1, 2014 - 20:26 (UTC)
Tryteyker-
The categorization is identical to that of the animation viewer, minus the direction array.
So if the animation you are running through this function is found in the following categories: Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: Rifle Then the following array will be returned: [["Action","Move"],["Pose","Erect"],["Movement","Stop"],["Stance","Raised"],["Hand item","Rifle"],["Direction","Not specified"]];