BIS fnc animatedBriefing: Difference between revisions

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{{Function|= Comments
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.78


|1.78|Game version=
|gr1= Systems


<!---|arg= local |Multiplayer Arguments=--->
|gr2= Briefing


<!---|eff= local |Multiplayer Effects=--->
|eff= local


| <pre>/*
|descr= Plays the Animated Briefings. Basically, it is a wrap function for the [[BIS_fnc_eventTimeline]] function.
Author: Zozo, modified by Riccardo Argiolas


Description:
|s1= [timeline, indexEvent, music, markersHide, markersShow, endPosition] call [[BIS_fnc_animatedBriefing]]
Plays the Animated Briefings. Basically, it is a wrap function for the eventTimeline function.


Parameters:
|p1= timeline: [[Array]] - array in format [time, code]:
Select 0 - 2D ARRAY : timeline in format [ [1.0, {code} ], [2.0, {code} ], [2.3, {code} ], [4.7, {code} ] ]
* time: [[Number]] - time the code is executed
Select 1 - NUMBER: index of the event to play
* code: [[Code]] - code executed when ''time'' is reached
Select 2 (OPTIONAL)- ARRAY: markers to hide before the briefing starts and when the briefing has been completed
Select 3 (OPTIONAL)- ARRAY: markers to show after the briefing has been completed
Select 4 (OPTIONAL)- STRING: marker to zoom to instantly when the briefing is over
Select 5 (OPTIONAL)- BOOL: will the player have the ability to close the map at the end of the briefing?
Select 6 (OPTIONAL)- CODE: code that will be executed when the briefing is over or is skipped


Returns:
|p2= indexEvent: [[Number]] - index of the event to play
none
*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=


|[] call [[BIS_fnc_animatedBriefing]]|Syntax=
|p3= music: [[String]] - (Optional, default "") CfgMusic class


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p4= markersHide: [[Array]] - (Optional, default {{hl|[]}}) array of markers which should be hidden when briefing starts


|Datatype - description|Return value=
|p5= markersShow: [[Array]] - (Optional, default {{hl|[]}}) array of markers which should be shown when the briefing is done


|x1= <code></code>|Example 1=
|p6= endPosition: [[String]] - (Optional, default "") marker to focus when the briefing is done


|exec= call |Execution=
|p7= codeEnd: [[Code]] - (Optional, default {{hl|{}<nowiki/>}}) code executed when briefing is done


| |See also=
|r1= [[Nothing]]
 
|x1= <sqf>
// timeline of events
_timeline = [
[0.0, { hint "Start of the Timeline" }],
[1.0, { hint "Event 1" }],
[3.0, { hint "End of the timeline" }]
];
 
// get markers to be shown at end by using the layer's name
private _showMarkers = (getMissionLayerEntities "showAtEnd") select 1;
 
// start the Animated Briefing at index 0
// hide all markers and show the markers from the "showAtEnd" layer after the briefing is done
// zoom on marker_rect_1 at the end of the briefing
[_timeline, 0, "", nil, allMapMarkers, _showMarkers, "marker_rect_1"] spawn BIS_fnc_animatedBriefing;
 
// Wait until timeline is over
waitUntil { !(missionNamespace getVariable "BIS_fnc_eventTimeline_playing"); };
</sqf>
 
|exec= spawn
 
|seealso= [[Arma 3: Animated Briefing]] [[BIS_fnc_eventTimeline]]
}}
}}
[[Category:Function Group: Systems|{{uc:animatedBriefing}}]]
[[Category:Functions|{{uc:animatedBriefing}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animatedBriefing}}]]

Latest revision as of 23:17, 17 April 2024

Hover & click on the images for description

Description

Description:
Plays the Animated Briefings. Basically, it is a wrap function for the BIS_fnc_eventTimeline function.
Execution:
spawn
Groups:
SystemsBriefing

Syntax

Syntax:
[timeline, indexEvent, music, markersHide, markersShow, endPosition] call BIS_fnc_animatedBriefing
Parameters:
timeline: Array - array in format [time, code]:
  • time: Number - time the code is executed
  • code: Code - code executed when time is reached
indexEvent: Number - index of the event to play
music: String - (Optional, default "") CfgMusic class
markersHide: Array - (Optional, default []) array of markers which should be hidden when briefing starts
markersShow: Array - (Optional, default []) array of markers which should be shown when the briefing is done
endPosition: String - (Optional, default "") marker to focus when the briefing is done
codeEnd: Code - (Optional, default {}) code executed when briefing is done
Return Value:
Nothing

Examples

Example 1:
// timeline of events _timeline = [ [0.0, { hint "Start of the Timeline" }], [1.0, { hint "Event 1" }], [3.0, { hint "End of the timeline" }] ]; // get markers to be shown at end by using the layer's name private _showMarkers = (getMissionLayerEntities "showAtEnd") select 1; // start the Animated Briefing at index 0 // hide all markers and show the markers from the "showAtEnd" layer after the briefing is done // zoom on marker_rect_1 at the end of the briefing [_timeline, 0, "", nil, allMapMarkers, _showMarkers, "marker_rect_1"] spawn BIS_fnc_animatedBriefing; // Wait until timeline is over waitUntil { !(missionNamespace getVariable "BIS_fnc_eventTimeline_playing"); };

Additional Information

See also:
Arma 3: Animated Briefing BIS_fnc_eventTimeline

Notes

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