BIS fnc bitwiseAND: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.66


| arma3 |= Game name
|gr1= Bitwise


|1.00|= Game version
|descr= Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br>
____________________________________________________________________________________________
'''Limitations''':<br>
Due to various limitations of the Real Virtuality engine this function is
intended to work with unsigned 24 bit integers only. This means that the
supported range is 2^0...2^24 (1...16777216)


| <pre>/*
|s1=[num1, num2] call [[BIS_fnc_bitwiseAND]]
Author:
Killzone_Kid
Description:
Performs bitwise AND operation on decimal or hexadecimal unsigned 24 bit integer
(Hexadecimal number representation is simply auto-converted into decimal by the engine)
Parameters:
0: [NUMBER] - decimal or hexadecimal unsigned 24 bit integer
1: [NUMBER] - decimal or hexadecimal unsigned 24 bit integer
Return:
[NUMBER] - decimal number
Examples:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND // 0
[2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND // 2
[1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND // 0
[1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND // 32
[1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND // 48
Limitations:
Due to various limitations of the Real Virtuality engine this function is
intended to work with unsigned 24 bit integers only. This means that the
supported range is 2^0...2^24 (1...16777216)
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer
____________________________________________________________________________________________
|p2= num2: [[Number]] - decimal or hexadecimal unsigned 24 bit integer


| <!-- [] call [[BIS_fnc_bitwiseAND]]; --> |= Syntax
|r1= [[Number]] - decimal number
|p1= |= Parameter 1


| |= Return value
|x1=<code>[2 + 4 + 8 + 32, 1] [[call]] [[BIS_fnc_bitwiseAND]]; // 0
____________________________________________________________________________________________
[2 + 4 + 8 + 32, 2] [[call]] [[BIS_fnc_bitwiseAND]]; // 2
 
[1 + 2 + 16 + 32, 4 + 8] [[call]] [[BIS_fnc_bitwiseAND]]; // 0
|x1= <code></code> |=
[1 + 2 + 16 + 32, 4 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 32
____________________________________________________________________________________________
[1 + 2 + 16 + 32, 16 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 48</code>
 
| |= See also


|seealso= [[BIS fnc bitwiseOR]], [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Bitwise|{{uc:bitwiseAND}}]]
[[Category:Functions|{{uc:bitwiseAND}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:bitwiseAND}}]]

Revision as of 23:48, 13 June 2021

Hover & click on the images for description

Description

Description:
Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)
Execution:
call
Groups:
Bitwise

Syntax

Syntax:
[num1, num2] call BIS_fnc_bitwiseAND
Parameters:
num1: Number - decimal or hexadecimal unsigned 24 bit integer
num2: Number - decimal or hexadecimal unsigned 24 bit integer
Return Value:
Number - decimal number

Examples

Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND; // 0 [2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND; // 2 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND; // 0 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND; // 32 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND; // 48

Additional Information

See also:
BIS fnc bitwiseORBIS fnc bitwiseXORBIS fnc bitwiseNOT

Notes

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Only post proven facts here! Add Note