Difference between revisions of "BIS fnc bitwiseAND"

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{{RV|type=function
 
{{RV|type=function
  
| arma3
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|game1= arma3
|1.66
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|version1= 1.66
  
 
|gr1= Bitwise
 
|gr1= Bitwise
  
| Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br>
+
|descr= Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br>
 
'''Limitations''':<br>
 
'''Limitations''':<br>
 
Due to various limitations of the Real Virtuality engine this function is  
 
Due to various limitations of the Real Virtuality engine this function is  
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supported range is 2^0...2^24 (1...16777216)
 
supported range is 2^0...2^24 (1...16777216)
  
| [num1, num2] call '''BIS_fnc_bitwiseAND'''
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|s1=[num1, num2] call [[BIS_fnc_bitwiseAND]]
  
 
|p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer
 
|p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer

Latest revision as of 22:48, 13 June 2021

Hover & click on the images for description

Description

Description:
Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)
Execution:
call
Groups:
Bitwise

Syntax

Syntax:
[num1, num2] call BIS_fnc_bitwiseAND
Parameters:
num1: Number - decimal or hexadecimal unsigned 24 bit integer
num2: Number - decimal or hexadecimal unsigned 24 bit integer
Return Value:
Number - decimal number

Examples

Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND; // 0 [2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND; // 2 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND; // 0 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND; // 32 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND; // 48

Additional Information

See also:
BIS fnc bitwiseORBIS fnc bitwiseXORBIS fnc bitwiseNOT

Notes

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