Difference between revisions of "BIS fnc bitwiseAND"
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killzone_kid (talk | contribs) (Created page with "{{DISPLAYTITLE:BIS_fnc_bitwiseAND}} {{Function|= ____________________________________________________________________________________________ | arma3dev |= |1.65|= |arg= |=...") |
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+ | {{DISPLAYTITLE:BIS_fnc_bitwiseAND}} | ||
+ | {{Function|= | ||
+ | ____________________________________________________________________________________________ | ||
− | + | | arma3dev |= | |
+ | |1.65|= | ||
+ | |||
+ | |arg= |= MPARGUMENTS | ||
+ | |||
+ | |eff= |= MPEFFECTS | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | | + | | Performs bitwise AND operation on decimal or hexadecimal unsigned 24 bit integer <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br> |
+ | '''Limitations''':<br> | ||
+ | Due to various limitations of the Real Virtuality engine this function is | ||
+ | intended to work with unsigned 24 bit integers only. This means that the | ||
+ | supported range is 2^0...2^24 (1...16777216)|= | ||
+ | ____________________________________________________________________________________________ | ||
− | | | + | | [num1, num2] call '''BIS fnc bitwiseAND''' |= |
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− | | | + | |p1= num1: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |= |
− | + | |p2= num2: [[Number]] - decimal or hexadecimal unsigned 24 bit integer |= | |
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− | + | | [[Number]] - decimal number |= Return value | |
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− | | < | + | |x1=<code>[2 + 4 + 8 + 32, 1] [[call]] [[BIS_fnc_bitwiseAND]]; // 0 |
− | + | [2 + 4 + 8 + 32, 2] [[call]] [[BIS_fnc_bitwiseAND]]; // 2 | |
+ | [1 + 2 + 16 + 32, 4 + 8] [[call]] [[BIS_fnc_bitwiseAND]]; // 0 | ||
+ | [1 + 2 + 16 + 32, 4 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 32 | ||
+ | [1 + 2 + 16 + 32, 16 + 32] [[call]] [[BIS_fnc_bitwiseAND]]; // 48</code>|= EXAMPLE1 | ||
+ | __________ | ||
− | | |= | + | | [[BIS fnc bitwiseOR]], [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]] |= SEEALSO |
− | |||
− | | | + | | |= MPBEHAVIOUR |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
+ | }} | ||
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− | + | <h3 style='display:none'>Bottom Section</h3> | |
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
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<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> | ||
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[[Category:{{Name|arma3}}: Functions|{{uc:bitwiseAND}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:bitwiseAND}}]] |
Revision as of 01:13, 31 October 2016
Description
- Description:
- Performs bitwise AND operation on decimal or hexadecimal unsigned 24 bit integer
(Hexadecimal number representation is simply auto-converted into decimal by the engine)
Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216) - Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [num1, num2] call BIS fnc bitwiseAND
- Parameters:
- num1: Number - decimal or hexadecimal unsigned 24 bit integer
- num2: Number - decimal or hexadecimal unsigned 24 bit integer
- Return Value:
- Number - decimal number
Examples
- Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND; // 0 [2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND; // 2 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND; // 0 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND; // 32 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND; // 48
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.65]][[ Category: arma3dev: New Functions | BIS FNC BITWISEAND]][[ Category: arma3dev: Functions | BIS FNC BITWISEAND]]