BIS fnc bitwiseAND: Difference between revisions

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{{DISPLAYTITLE:BIS_fnc_bitwiseAND}}{{Function
{{DISPLAYTITLE:BIS_fnc_bitwiseAND}}{{Function


| arma3 |Game=
| arma3
|1.66
|1.66


|gr1= Bitwise
|gr1= Bitwise


|arg= |MPARGUMENTS=  
|arg=


|eff= |MPEFFECTS=  
|eff=


| Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br>
| Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br>
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| [[BIS fnc bitwiseOR]], [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]]
| [[BIS fnc bitwiseOR]], [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]]


| |MPBEHAVIOUR=
|
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}}



Revision as of 03:05, 18 January 2021

Hover & click on the images for description

Description

Description:
Performs bitwise AND operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)
Execution:
call
Groups:
Bitwise

Syntax

Syntax:
[num1, num2] call BIS_fnc_bitwiseAND
Parameters:
num1: Number - decimal or hexadecimal unsigned 24 bit integer
num2: Number - decimal or hexadecimal unsigned 24 bit integer
Return Value:
Number - decimal number

Examples

Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseAND; // 0 [2 + 4 + 8 + 32, 2] call BIS_fnc_bitwiseAND; // 2 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseAND; // 0 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseAND; // 32 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseAND; // 48

Additional Information

See also:
BIS fnc bitwiseORBIS fnc bitwiseXORBIS fnc bitwiseNOT

Notes

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