Difference between revisions of "BIS fnc bitwiseOR"

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[1 + 2 + 16 + 32, 4 + 8] [[call]] [[BIS_fnc_bitwiseOR]]; // 63
 
[1 + 2 + 16 + 32, 4 + 8] [[call]] [[BIS_fnc_bitwiseOR]]; // 63
 
[1 + 2 + 16 + 32, 4 + 32] [[call]] [[BIS_fnc_bitwiseOR]]; // 55
 
[1 + 2 + 16 + 32, 4 + 32] [[call]] [[BIS_fnc_bitwiseOR]]; // 55
[1 + 2 + 16 + 32, 16 + 32] [[call]] [[BIS_fnc_bitwiseOR]]; // 51</code>|= EXAMPLE1
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[1 + 2 + 16 + 32, 16 + 32] [[call]] [[BIS_fnc_bitwiseOR]]; // 51</code>|EXAMPLE1=  
 
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| [[BIS fnc bitwiseAND]], [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]] |= SEEALSO
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| [[BIS fnc bitwiseAND]], [[BIS fnc bitwiseXOR]], [[BIS fnc bitwiseNOT]] |SEEALSO=  
  
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Revision as of 11:28, 7 April 2019

Introduced with Arma 3 Development Branch version 1.651.65
Hover & click on the images for descriptions

Description

Description:
Performs bitwise OR operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)

Syntax

Syntax:
[num1, num2] call BIS_fnc_bitwiseOR
Parameters:
num1: Number - decimal or hexadecimal unsigned 24 bit integer
num2: Number - decimal or hexadecimal unsigned 24 bit integer
Return Value:
Number - decimal number

Examples

Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseOR; // 47 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseOR; // 63 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseOR; // 55 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseOR; // 51

Additional Information

Execution:
call
See also:
BIS fnc bitwiseANDBIS fnc bitwiseXORBIS fnc bitwiseNOT

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.


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