Difference between revisions of "BIS fnc bitwiseOR"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Function|= " to "{{Function|Comments= ")
m (Change game version to 1.66)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{DISPLAYTITLE:BIS_fnc_bitwiseOR}}
+
{{DISPLAYTITLE:BIS_fnc_bitwiseOR}}{{Function|Comments=
{{Function|Comments=
 
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| arma3dev |=
+
| arma3 |=
|1.65|Game version=
+
|1.66|Game version=
  
 
|arg= |MPARGUMENTS=  
 
|arg= |MPARGUMENTS=  
Line 46: Line 45:
  
 
[[Category:{{Name|arma3}}: Functions|{{uc:bitwiseOR}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:bitwiseOR}}]]
 +
[[Category:Functions|{{uc:bitwiseOR}}]]

Latest revision as of 16:06, 13 March 2020

Introduced with Arma 3 version 1.661.66
Hover & click on the images for descriptions

Description

Description:
Performs bitwise OR operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)

Syntax

Syntax:
[num1, num2] call BIS_fnc_bitwiseOR
Parameters:
num1: Number - decimal or hexadecimal unsigned 24 bit integer
num2: Number - decimal or hexadecimal unsigned 24 bit integer
Return Value:
Number - decimal number

Examples

Example 1:
[2 + 4 + 8 + 32, 1] call BIS_fnc_bitwiseOR; // 47 [1 + 2 + 16 + 32, 4 + 8] call BIS_fnc_bitwiseOR; // 63 [1 + 2 + 16 + 32, 4 + 32] call BIS_fnc_bitwiseOR; // 55 [1 + 2 + 16 + 32, 16 + 32] call BIS_fnc_bitwiseOR; // 51

Additional Information

Execution:
call
See also:
BIS fnc bitwiseANDBIS fnc bitwiseXORBIS fnc bitwiseNOT

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Bottom Section