BIS fnc bitwiseXOR: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
Line 6: Line 6:
|gr1= Bitwise
|gr1= Bitwise


| Performs bitwise XOR operation on two decimal or hexadecimal unsigned 24 bit integers <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br>
|descr= Performs bitwise XOR operation on two decimal or hexadecimal unsigned 24 bit integers <br>(Hexadecimal number representation is simply auto-converted into decimal by the engine)<br><br>
'''Limitations''':<br>
'''Limitations''':<br>
Due to various limitations of the Real Virtuality engine this function is  
Due to various limitations of the Real Virtuality engine this function is  

Revision as of 21:36, 13 June 2021

Hover & click on the images for description

Description

Description:
Performs bitwise XOR operation on two decimal or hexadecimal unsigned 24 bit integers
(Hexadecimal number representation is simply auto-converted into decimal by the engine)

Limitations:
Due to various limitations of the Real Virtuality engine this function is intended to work with unsigned 24 bit integers only. This means that the supported range is 2^0...2^24 (1...16777216)
Execution:
call
Groups:
Bitwise

Syntax

Syntax:
[num1, num2] call BIS_fnc_bitwiseXOR
Parameters:
num1: Number - decimal or hexadecimal unsigned 24 bit integer
num2: Number - decimal or hexadecimal unsigned 24 bit integer
Return Value:
Number - decimal number

Examples

Example 1:
[1 + 4 + 16, 1] call BIS_fnc_bitwiseXOR; // 20 [1 + 2 + 32, 4 + 8] call BIS_fnc_bitwiseXOR; // 47 [16 + 32, 4 + 16] call BIS_fnc_bitwiseXOR; // 36 [1 + 16 + 32, 2 + 32] call BIS_fnc_bitwiseXOR; // 19

Additional Information

See also:
BIS fnc bitwiseANDBIS fnc bitwiseORBIS fnc bitwiseNOT

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note