BIS fnc boundingBoxCorner: Difference between revisions

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{{Function|= Comments
{{Function|Comments=
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| arma2oa |= Game name
| arma2oa |Game name=


|1.51|= Game version
|1.51|Game version=
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*/
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION=
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| <!-- [] call [[BIS_fnc_boundingBoxCorner]]; --> |= Syntax
| <!-- [] call [[BIS_fnc_boundingBoxCorner]]; --> |SYNTAX=


|p1= |= Parameter 1
|p1= |PARAMETER1=


| |= Return value
| |RETURNVALUE=
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| |= See also
| |SEEALSO=


}}
}}
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[[Category:{{Name|tkoh}}: Functions|{{uc:boundingBoxCorner}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:boundingBoxCorner}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:boundingBoxCorner}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:boundingBoxCorner}}]]
[[Category:Placeholder function]]

Revision as of 01:31, 30 August 2019


Hover & click on the images for description

Description

Description:
/*

	Description:
		Returns position of all four bounding box corners
		OR
		Returns position of the nearest corner to the given position

	Parameter(s):
		_this: OBJECT - object with bounding box
		OR
		_this: ARRAY in format:
			0: OBJECT - object with bounding box
			1: ARRAY or OBJECT - position for which the nearest corner is returned
	Returns:
		ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box
		OR
		ARRAY in format [x,y,z] - position of the nearest corner
		
	Example 1:
		_corners = car call BIS_fnc_boundingBoxCorner; 
		
	Example 2:
		_nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner;

*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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