BIS fnc boundingBoxCorner: Difference between revisions
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{{Function|Comments= | |||
{{Function|= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| arma2oa | | | arma2oa |Game name= | ||
|1. | |1.51|Game version= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| <pre> | | <pre> | ||
/* | /* | ||
Description: | Description: | ||
Returns position of all four bounding box corners | |||
OR | |||
Returns position of the nearest corner to the given position | |||
Parameter(s): | Parameter(s): | ||
_this: OBJECT - object with bounding box | |||
OR | |||
_this: ARRAY in format: | |||
0: OBJECT - object with bounding box | |||
1: ARRAY or OBJECT - position for which the nearest corner is returned | |||
Returns: | |||
ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box | |||
OR | |||
ARRAY in format [x,y,z] - position of the nearest corner | |||
Example 1: | |||
_corners = car call BIS_fnc_boundingBoxCorner; | |||
Example 2: | |||
_nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner; | |||
*/ | */ | ||
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= | </pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| <!-- [] call [[BIS_fnc_boundingBoxCorner]]; --> |= | | <!-- [] call [[BIS_fnc_boundingBoxCorner]]; --> |SYNTAX= | ||
|p1= |= | |p1= |PARAMETER1= | ||
| |= | | |RETURNVALUE= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code></code> |= | |x1= <code></code> |EXAMPLE1= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |= | | |SEEALSO= | ||
}} | }} |
Revision as of 00:42, 22 December 2019
Description
- Description:
/* Description: Returns position of all four bounding box corners OR Returns position of the nearest corner to the given position Parameter(s): _this: OBJECT - object with bounding box OR _this: ARRAY in format: 0: OBJECT - object with bounding box 1: ARRAY or OBJECT - position for which the nearest corner is returned Returns: ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box OR ARRAY in format [x,y,z] - position of the nearest corner Example 1: _corners = car call BIS_fnc_boundingBoxCorner; Example 2: _nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner; */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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