BIS fnc carrier01EdenInit: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Aircraft Carrier
|gr1= Aircraft Carrier


| <pre>/*
|descr= <pre>/*
Author: Bravo Zero One development
Author: Bravo Zero One development
- John_Spartan
- John_Spartan
Line 36: Line 35:
and
and
1: array of objects in variable in base objects namespace ["bis_carrierParts", []];
1: array of objects in variable in base objects namespace ["bis_carrierParts", []];


Returns: nothing
Returns: nothing
Result: Aircraft Carrier's possition is updated in EDEN editor.
Result: Aircraft Carrier's possition is updated in EDEN editor.


*/
*/</pre>


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
{{Wiki|placeholder}}


| <!-- [] call [[BIS_fnc_Carrier01EdenInit]]; -->
|s1= <!-- [] call [[BIS_fnc_carrier01EdenInit]] -->
|p1=


|
|r1=


|x1= <code></code>
|x1=
 
|seealso=
}}
}}
[[Category:Functions|{{uc:Carrier01EdenInit}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:Carrier01EdenInit}}]]

Latest revision as of 02:52, 13 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to assemble dynamic aircrfat carrier in EDEN editor. Carrier consists of multiple sub-objects that are linked together bnased on precise memory point positions in 3D space.
	Function will update initial init setup on EDEN editor invoked.

	Exucution:
	- Call from EH on the main carrier base model (blank model with momory points and reference config).

		Example:
		class Eventhandlers
		{
			init = "_this call BIS_fnc_Carrier01Init";								//main init fnc, will assemble carrier in game
			AttributesChanged3DEN = "_this call BIS_fnc_Carrier01EdenInit";			//function to update objects position in EDEN editor if attributes changed by player
			Dragged3DEN = "_this call BIS_fnc_Carrier01PosUpdate";					//function to update objects position in EDEN editor if attributes changed by player
			RegisteredToWorld3DEN = "_this call BIS_fnc_Carrier01EdenInit";			//initial EDEN init fnc (main init is still called)
			UnregisteredFromWorld3DEN = "_this call BIS_fnc_Carrier01EdenDelete";	//function  to delete all carrier objects in EDEN editor
		};

	Requirments:
	- An array of carrier parts/objects as a variable attached to main carrier base. This array is created by main BIS_fnc_Carrier01Init.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: carrier Base/object
		and
		1: array of objects in variable in base objects namespace ["bis_carrierParts", []];

	Returns: nothing
	Result: Aircraft Carrier's possition is updated in EDEN editor.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Aircraft Carrier

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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