Difference between revisions of "BIS fnc configPath"

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<nowiki>[</nowiki>["configFile","CfgVehicles","Car"]] [[call]] [[BIS_fnc_configPath]]; // bin\config.cpp/CfgVehicles/Car
 
<nowiki>[</nowiki>["configFile","CfgVehicles","Car"]] [[call]] [[BIS_fnc_configPath]]; // bin\config.cpp/CfgVehicles/Car
 
["bin\config.cpp/CfgVehicles/Car"] [[call]] [[BIS_fnc_configPath]]; // ["configFile","CfgVehicles","Car"]
 
["bin\config.cpp/CfgVehicles/Car"] [[call]] [[BIS_fnc_configPath]]; // ["configFile","CfgVehicles","Car"]
[configFile >> "CfgVehicles" >> "Car", ""] [[call]] [[BIS_fnc_configPath]]; // "configFile >> ""CfgVehicles"" >> ""Car"""</code> |=  
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[configFile >> "CfgVehicles" >> "Car", ""] [[call]] [[BIS_fnc_configPath]]; // "configFile >> ""CfgVehicles"" >> ""Car"""</code> |Example1=
  
 
|x2= <code><nowiki>[</nowiki>["mary", "had", "a", "little", "lamb"], ""] [[call]] [[BIS_fnc_configPath]]; // "mary >> ""had"" >> ""a"" >> ""little"" >> ""lamb"""
 
|x2= <code><nowiki>[</nowiki>["mary", "had", "a", "little", "lamb"], ""] [[call]] [[BIS_fnc_configPath]]; // "mary >> ""had"" >> ""a"" >> ""little"" >> ""lamb"""

Latest revision as of 12:29, 3 September 2019

Introduced with Arma 3 version1.00
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.00

Description

Description:
Returns config path to given entry in given format

Syntax

Syntax:
[config, format, strict] call BIS_fnc_configPath;
Parameters:
config: Array, String or Config - input config
format (Optional): Array, String or Config - desired format of output. Default: Array, unless Array is input, then Config is returned (see Example 1)
strict (Optional): Boolean - by default the function will not attempt to construct a valid config before certain format conversions (see Example 2). Set this param to true to invoke the strict mode
Return Value:
Array, String or Config

Examples

Example 1:
["configFile >> ""CfgVehicles"" >> ""Car"""] call BIS_fnc_configPath; // ["configFile","CfgVehicles","Car"] [["configFile","CfgVehicles","Car"]] call BIS_fnc_configPath; // bin\config.cpp/CfgVehicles/Car ["bin\config.cpp/CfgVehicles/Car"] call BIS_fnc_configPath; // ["configFile","CfgVehicles","Car"] [configFile >> "CfgVehicles" >> "Car", ""] call BIS_fnc_configPath; // "configFile >> ""CfgVehicles"" >> ""Car"""
Example 2:
[["mary", "had", "a", "little", "lamb"], ""] call BIS_fnc_configPath; // "mary >> ""had"" >> ""a"" >> ""little"" >> ""lamb""" [["mary", "had", "a", "little", "lamb"], "", true] call BIS_fnc_configPath; // "" invalid config ["bin\config.cpp/CfgVehicles/Car", ""] call BIS_fnc_configPath; // "bin\config.cpp/CfgVehicles/Car" ["bin\config.cpp/CfgVehicles/Car", "", true] call BIS_fnc_configPath; // "configFile >> ""CfgVehicles"" >> ""Car"""

Additional Information

Execution:
call
Multiplayer:
-
See also:
configHierarchy

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
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Notes

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