BIS fnc configViewer: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= ?\[\[([^ ]+)\]\], *\[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )R([a-z])" to "$1r$3")
 
(21 intermediate revisions by the same user not shown)
Line 18: Line 18:
|p1= parent: [[Display]] - (Optional, default mission display) parent display
|p1= parent: [[Display]] - (Optional, default mission display) parent display


|p2= cfg: [[Config]] - (Optional, default all configs) Root config
|p2= cfg: [[Config]] - (Optional, default all configs) root config


|p3= showOk: [[Boolean]] - (Optional, default [[false]]) [[true]] to display OK button. Script will then wait until viewer is closed and return selected class and param
|p3= showOk: [[Boolean]] - (Optional, default [[false]]) [[true]] to display OK button. Script will then wait until viewer is closed and return selected class and param


|p4= onSelect: [[Code]] - (Optional, default {}) executed upon selecting a class. '''Must return [[String]]''', which will be shown as structured text instead of params. Currently evaluated config is passed in the {{ic|_this}} variable.
|p4= onSelect: [[Code]] - (Optional, default {}) executed upon selecting a class. '''Must return [[String]]''', which will be shown as structured text instead of params. Currently evaluated config is passed in the {{hl|_this}} variable.


|p5= onAdd: [[Code]] - (Optional, default {}) executed upon adding a class to list. Returned value (STRING) is item text. Empty string will skip the item. Currently evaluated config is passed in the {{ic|_this}} variable.
|p5= onAdd: [[Code]] - (Optional, default {}) executed upon adding a class to list. Returned value (STRING) is item text. Empty string will skip the item. Currently evaluated config is passed in the {{hl|_this}} variable.


|p6= header: [[String]] - (Optional, default "%1") custom header. Use %1 to refer to original name ("Splendid Config Viewer")
|p6= header: [[String]] - (Optional, default "%1") custom header. Use %1 to refer to original name ("Splendid Config Viewer")
Line 32: Line 32:
* Else, an array of currently selected entries in format [class ([[Config]]), param ([[String]])] is returned.
* Else, an array of currently selected entries in format [class ([[Config]]), param ([[String]])] is returned.


|x1= <code>[[call]] [[BIS_fnc_configViewer]];</code>
|x1= <sqf>call BIS_fnc_configViewer;</sqf>


|x2= <code>[[private]] _return = [
|x2= <sqf>
[[nil]],
private _return = [
[[configFile]] >> "CfgWeapons",
nil,
[[true]],
configFile >> "CfgWeapons",
[[nil]],
true,
nil,
{
{
[[params]] ["_cfg"];
params ["_cfg"];
[[if]] (
if (
[[getNumber]](_cfg >> "scope") == 2 &&
getNumber(_cfg >> "scope") == 2 &&
{ {{cc|Layzy evaluation}}
{ // Layzy evaluation
[[getNumber]](_cfg >> "type") [[in]] [1,2,4] && {{cc|primary, secondary, handgun weapons}}
getNumber(_cfg >> "type") in [1,2,4] && // primary, secondary, handgun weapons
{ ![[isClass]] (_cfg >> "LinkedItems") [[or]] [[getText]](_cfg >> "baseWeapon") == [[configName]] _cfg } {{cc|only base weapons, no accessories}}
{ !isClass (_cfg >> "LinkedItems") or getText(_cfg >> "baseWeapon") == configName _cfg } // only base weapons, no accessories
}
}
) [[exitWith]] {
) exitWith {
[_cfg] [[call]] [[BIS_fnc_displayName]]; {{cc|add the weapon with its displayname}}
[_cfg] call BIS_fnc_displayName; // add the weapon with its displayname
};
};
"" {{cc|don't add}}
"" // don't add
},
},
"Select Weapon"
"Select Weapon"
] [[call]] [[BIS_fnc_configViewer]];
] call BIS_fnc_configViewer;
_cfgSelected = _return [[param]] [0, [[configNull]]];
_cfgSelected = _return param [0, configNull];
[[systemChat]] [[str]] [<nowiki/>[[configName]] _cfgSelected, _cfgSelected];</code>
systemChat str [configName _cfgSelected, _cfgSelected];
</sqf>


|seealso= [[BIS_fnc_animViewer]] [[BIS_fnc_help]]
|seealso= [[BIS_fnc_animViewer]] [[BIS_fnc_help]]
}}
}}

Latest revision as of 13:32, 8 November 2023

Hover & click on the images for description

Description

Description:
Opens the Splendid™ Config Viewer.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
[parent, cfg, showOk, onSelect, onAdd, header] call BIS_fnc_configViewer
Parameters:
parent: Display - (Optional, default mission display) parent display
cfg: Config - (Optional, default all configs) root config
showOk: Boolean - (Optional, default false) true to display OK button. Script will then wait until viewer is closed and return selected class and param
onSelect: Code - (Optional, default {}) executed upon selecting a class. Must return String, which will be shown as structured text instead of params. Currently evaluated config is passed in the _this variable.
onAdd: Code - (Optional, default {}) executed upon adding a class to list. Returned value (STRING) is item text. Empty string will skip the item. Currently evaluated config is passed in the _this variable.
header: String - (Optional, default "%1") custom header. Use %1 to refer to original name ("Splendid Config Viewer")
Return Value:
Array
  • When OK button is not displayed, empty array is returned
  • Else, an array of currently selected entries in format [class (Config), param (String)] is returned.

Examples

Example 1:
call BIS_fnc_configViewer;
Example 2:
private _return = [ nil, configFile >> "CfgWeapons", true, nil, { params ["_cfg"]; if ( getNumber(_cfg >> "scope") == 2 && { // Layzy evaluation getNumber(_cfg >> "type") in [1,2,4] && // primary, secondary, handgun weapons { !isClass (_cfg >> "LinkedItems") or getText(_cfg >> "baseWeapon") == configName _cfg } // only base weapons, no accessories } ) exitWith { [_cfg] call BIS_fnc_displayName; // add the weapon with its displayname }; "" // don't add }, "Select Weapon" ] call BIS_fnc_configViewer; _cfgSelected = _return param [0, configNull]; systemChat str [configName _cfgSelected, _cfgSelected];

Additional Information

See also:
BIS_fnc_animViewer BIS_fnc_help

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note