BIS_fnc_configViewer

From Bohemia Interactive Community
Revision as of 18:42, 3 April 2006 by Unknown user (talk) (Generated by BIS_fnc_exportFunctionsToWiki)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Introduced with Arma 2: Operation Arrowhead version 1.001.00
Hover & click on the images for descriptions

Description

Description:
/*

	Description:
	Splendid config viewer

	Parameter(s):
		0 (Optional): DISPLAY - parent display (mission display by default)
		1 (Optional): CONFIG - root config (all configs displayed by default)
		2 (Optional): BOOL - true to display OK button. Script will then wait until viewer is closed and return selected class and param
		3 (Optional): CODE - executed upon selecting a class. Has to return STRING, which will be shown as structured text instead of params.
		3 (Optional): CODE - executed upon adding a class to list. Returned value (STRING) is item text. Empty string will skip the item.
		5 (Optional): TEXT - custom header. Use %1 to refer to original name ("Splendid Config Viewer")

	Returns:
	ARRAY
		- when OK button is not displayed, empty array is returned
		- when OK button is displayed, array of currently selected entries in format [class (CONFIG), param (STRING)] is returned.
*/

#define DIK_ESCAPE          0x01
#define DIK_1               0x02
#define DIK_2               0x03
#define DIK_3               0x04
#define DIK_4               0x05
#define DIK_5               0x06
#define DIK_6               0x07
#define DIK_7               0x08
#define DIK_8               0x09
#define DIK_9               0x0A
#define DIK_0               0x0B
#define DIK_MINUS           0x0C    /* - on main keyboard */
#define DIK_EQUALS          0x0D
#define DIK_BACK            0x0E    /* backspace */
#define DIK_TAB             0x0F
#define DIK_Q               0x10
#define DIK_W               0x11
#define DIK_E               0x12
#define DIK_R               0x13
#define DIK_T               0x14
#define DIK_Y               0x15
#define DIK_U               0x16
#define DIK_I               0x17
#define DIK_O               0x18
#define DIK_P               0x19
#define DIK_LBRACKET        0x1A
#define DIK_RBRACKET        0x1B
#define DIK_RETURN          0x1C    /* Enter on main keyboard */
#define DIK_LCONTROL        0x1D
#define DIK_A               0x1E
#define DIK_S               0x1F
#define DIK_D               0x20
#define DIK_F               0x21
#define DIK_G               0x22
#define DIK_H               0x23
#define DIK_J               0x24
#define DIK_K               0x25
#define DIK_L               0x26
#define DIK_SEMICOLON       0x27
#define DIK_APOSTROPHE      0x28
#define DIK_GRAVE           0x29    /* accent grave */
#define DIK_LSHIFT          0x2A
#define DIK_BACKSLASH       0x2B
#define DIK_Z               0x2C
#define DIK_X               0x2D
#define DIK_C               0x2E
#define DIK_V               0x2F
#define DIK_B               0x30
#define DIK_N               0x31
#define DIK_M               0x32
#define DIK_COMMA           0x33
#define DIK_PERIOD          0x34    /* . on main keyboard */
#define DIK_SLASH           0x35    /* / on main keyboard */
#define DIK_RSHIFT          0x36
#define DIK_MULTIPLY        0x37    /* * on numeric keypad */
#define DIK_LMENU           0x38    /* left Alt */
#define DIK_SPACE           0x39
#define DIK_CAPITAL         0x3A
#define DIK_F1              0x3B
#define DIK_F2              0x3C
#define DIK_F3              0x3D
#define DIK_F4              0x3E
#define DIK_F5              0x3F
#define DIK_F6              0x40
#define DIK_F7              0x41
#define DIK_F8              0x42
#define DIK_F9              0x43
#define DIK_F10             0x44
#define DIK_NUMLOCK         0x45
#define DIK_SCROLL          0x46    /* Scroll Lock */
#define DIK_NUMPAD7         0x47
#define DIK_NUMPAD8         0x48
#define DIK_NUMPAD9         0x49
#define DIK_SUBTRACT        0x4A    /* - on numeric keypad */
#define DIK_NUMPAD4         0x4B
#define DIK_NUMPAD5         0x4C
#define DIK_NUMPAD6         0x4D
#define DIK_ADD             0x4E    /* + on numeric keypad */
#define DIK_NUMPAD1         0x4F
#define DIK_NUMPAD2         0x50
#define DIK_NUMPAD3         0x51
#define DIK_NUMPAD0         0x52
#define DIK_DECIMAL         0x53    /* . on numeric keypad */
#define DIK_OEM_102         0x56    /* < > | on UK/Germany keyboards */
#define DIK_F11             0x57
#define DIK_NUMPADENTER     0x9C    /* Enter on numeric keypad */

#define DIK_DELETE          0xD3    /* Delete on arrow keypad */

#define GUI_BACKGROUND		(_display displayctrl 11000)
#define GUI_GROUPDEFAULT	(_display displayctrl 2300)
#define GUI_GROUPCUSTOM		(_display displayctrl 2301)
#define GUI_CLASSES		(_display displayctrl 1500)
#define GUI_TITLE		(_display displayctrl 1000)
#define GUI_CLASSES_SEARCH	(_display displayctrl 1001)
#define GUI_PARAMS		(_display displayctrl 1501)
#define GUI_PARAMS_SEARCH	(_display displayctrl 1002)
#define GUI_BOOKMARKS		(_display displayctrl 1502)
#define GUI_OK			(_display displayctrl 2600)
#define GUI_CLOSE		(_display displayctrl 2)
#define GUI_PREVIEWCLASS	(_display displayctrl 2400)
#define GUI_PREVIEWPARAM	(_display displayctrl 2401)
#define GUI_HIERARCHY		(_display displayctrl 1400)
#define GUI_PARENTS		(_display displayctrl 1401)
#define GUI_CUSTOMTEXT		(_display displayctrl 1100)
#define GUI_CUSTOMBACKGROUND	(_display displayctrl 1005)
#define INIT			_display = uinamespace getvariable ["BIS_fnc_configviewer_display",displaynull];
//_display = (ctrlparent (_this select 0));

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)

Syntax

Syntax:
Return Value:

Examples

Example:
Example needed

Additional Information

Execution:
call
See also:
See also needed
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Bottom Section