Difference between revisions of "BIS fnc curatorObjectEdited"

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m (GVI 1.00 --> 1.16 http://dev.arma3.com/post/spotrep-00023 (It's Zeus update, obvious))
m (template:command argument fix)
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{{Function|= Comments
 
{{Function|= Comments
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| arma3 |= Game name
+
| a3 |= Game name
  
 
|1.16|= Game version
 
|1.16|= Game version
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| <pre>/*
+
| Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.|DESCRIPTION=
 +
____________________________________________________________________________________________
  
Description:
+
| [module, object] call [[BIS_fnc_curatorObjectEdited]] |SYNTAX=
Code executed when curator object is edited (i.e., moved or rotated).
 
When a soldier or a vehicle is moved high above ground, create a parachute for them
 
  
Parameter(s):
+
|p1= module: [[Object]] - [[Curator]] module|PARAMETER1=
0: OBJECT - curator module
 
1: OBJECT - edited object
 
  
Returns:
+
|p2= object: [[Object]] - Object which was edited|PARAMETER2=
BOOL
 
*/
 
  
#define EHVAR "BIS_fnc_curatorObjectEdited_eh"
+
| [[Boolean]] |RETURNVALUE=
#define PARAVAR "BIS_fnc_curatorObjectEdited_para"
 
 
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
 
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| <!-- [] call [[BIS_fnc_curatorObjectEdited]]; --> |= Syntax
+
|x1= <code>[ module_curator, someObject ] [[call]] [[BIS_fnc_curatorObjectEdited]];</code> |=
 
 
|p1= |= Parameter 1
 
 
 
| |= Return value
 
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
|x1= <code></code> |=
+
| [[Curator]]|SEEALSO=
____________________________________________________________________________________________
 
 
 
| |= See also
 
 
 
 
}}
 
}}
 
 
<h3 style="display:none">Notes</h3>
 
<h3 style="display:none">Notes</h3>
 
<dl class="command_description">
 
<dl class="command_description">

Revision as of 15:29, 7 April 2019

Introduced with Arma 3 version 1.16
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.16

Description

Description:
Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.

Syntax

Syntax:
[module, object] call BIS_fnc_curatorObjectEdited
Parameters:
module: Object - Curator module
object: Object - Object which was edited
Return Value:
Boolean

Examples

Example 1:
[ module_curator, someObject ] call BIS_fnc_curatorObjectEdited;

Additional Information

Execution:
call
Multiplayer:
-
See also:
Curator

Notes

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Notes

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