Difference between revisions of "BIS fnc curatorObjectEdited"

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{{Function|= Comments
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{{Function|Comments=
 
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| a3 |= Game name
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|1.16|= Game version
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| Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.|= Description
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| Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.|DESCRIPTION=
 
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| [module, object] call [[BIS_fnc_curatorObjectEdited]] |= Syntax
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| [module, object] call [[BIS_fnc_curatorObjectEdited]] |SYNTAX=
  
|p1= module: [[Object]] - [[Curator]] module|= Parameter 1
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|p1= module: [[Object]] - [[Curator]] module|PARAMETER1=
  
|p2= object: [[Object]] - Object which was edited|= Parameter 2
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|p2= object: [[Object]] - Object which was edited|PARAMETER2=
  
| [[Boolean]] |= Return value
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| [[Boolean]] |RETURNVALUE=
 
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| [[Curator]]|= See also
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| [[Curator]]|SEEALSO=
 
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<h3 style="display:none">Notes</h3>
 
<h3 style="display:none">Notes</h3>

Latest revision as of 04:57, 30 August 2019

Introduced with Arma 3 version 1.161.16
Hover & click on the images for descriptions

Description

Description:
Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.

Syntax

Syntax:
[module, object] call BIS_fnc_curatorObjectEdited
Parameters:
module: Object - Curator module
object: Object - Object which was edited
Return Value:
Boolean

Examples

Example 1:
[ module_curator, someObject ] call BIS_fnc_curatorObjectEdited;

Additional Information

Execution:
call
See also:
Curator

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

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