BIS fnc curatorObjectEdited: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2")
 
(24 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function|= Comments
{{RV|type=function
____________________________________________________________________________________________


| a3 |= Game name
|game1= arma3
|version1= 1.16


|1.16|= Game version
|gr1= Curator
____________________________________________________________________________________________


| Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.|DESCRIPTION=
|descr= Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
____________________________________________________________________________________________


| [module, object] call [[BIS_fnc_curatorObjectEdited]] |SYNTAX=
|s1= [module, object] call [[BIS_fnc_curatorObjectEdited]]


|p1= module: [[Object]] - [[Curator]] module|PARAMETER1=
|p1= module: [[Object]] - [[Arma 3: Curator]] module


|p2= object: [[Object]] - Object which was edited|PARAMETER2=
|p2= object: [[Object]] - object which was edited


| [[Boolean]] |RETURNVALUE=
|r1= [[Boolean]]
____________________________________________________________________________________________


|x1= <code>[ module_curator, someObject ] [[call]] [[BIS_fnc_curatorObjectEdited]];</code> |=
|x1= <sqf>[module_curator, someObject] call BIS_fnc_curatorObjectEdited;</sqf>
____________________________________________________________________________________________


| [[Curator]]|SEEALSO=
|seealso= [[Arma 3: Curator]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Curator|{{uc:curatorObjectEdited}}]]
[[Category:Functions|{{uc:curatorObjectEdited}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:curatorObjectEdited}}]]

Latest revision as of 18:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[module, object] call BIS_fnc_curatorObjectEdited
Parameters:
module: Object - Arma 3: Curator module
object: Object - object which was edited
Return Value:
Boolean

Examples

Example 1:
[module_curator, someObject] call BIS_fnc_curatorObjectEdited;

Additional Information

See also:
Arma 3: Curator

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note