Difference between revisions of "BIS fnc curatorObjectEdited"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|= Game name " to "|Game name= ")
m (Text replacement - "|= Comments" to "|Comments=")
Line 1: Line 1:
{{Function|= Comments
+
{{Function|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  

Revision as of 04:56, 30 August 2019

Introduced with Arma 3 version 1.161.16
Hover & click on the images for descriptions

Description

Description:
Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.

Syntax

Syntax:
[module, object] call BIS_fnc_curatorObjectEdited
Parameters:
module: Object - Curator module
object: Object - Object which was edited
Return Value:
Boolean

Examples

Example 1:
[ module_curator, someObject ] call BIS_fnc_curatorObjectEdited;

Additional Information

Execution:
call
See also:
Curator

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Bottom Section