BIS fnc curatorObjectEdited: Difference between revisions

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| Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.|= Description
| Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.|DESCRIPTION=
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| [module, object] call [[BIS_fnc_curatorObjectEdited]] |= Syntax
| [module, object] call [[BIS_fnc_curatorObjectEdited]] |SYNTAX=


|p1= module: [[Object]] - [[Curator]] module|= Parameter 1
|p1= module: [[Object]] - [[Curator]] module|= Parameter 1
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|p2= object: [[Object]] - Object which was edited|= Parameter 2
|p2= object: [[Object]] - Object which was edited|= Parameter 2


| [[Boolean]] |= Return value
| [[Boolean]] |RETURNVALUE=
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| [[Curator]]|= See also
| [[Curator]]|SEEALSO=
}}
}}
<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>

Revision as of 12:27, 7 April 2019

-wrong parameter ("a3") defined!-[[:Category:Introduced with a3 version 1.16|1.16]]
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Description

Description:
Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[module, object] call BIS_fnc_curatorObjectEdited
Parameters:
module: Object - Curator module
object: Object - Object which was edited
Return Value:
Boolean

Examples

Example 1:
[ module_curator, someObject ] call BIS_fnc_curatorObjectEdited;

Additional Information

See also:
Curator

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with a3 version 1.16]][[ Category: a3: New Functions | BIS FNC CURATOROBJECTEDITED]][[ Category: a3: Functions | BIS FNC CURATOROBJECTEDITED]]

Notes

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