BIS_fnc_dbValueSet

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Introduced with Take On Helicopters version 1.00
  

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Introduced in

Game:
Take On Helicopters
Version:
1.00

Description

Description:
Add value to Scripted Database. If current path does not exist it is created otherwise value is overwritten. The passed array gets modified.

Syntax

Syntax:
[database, path, newvalue] call BIS_fnc_dbValueSet;
Parameters:
database - Array: Database array
path - Array: Path to value
Return Value:
Boolean: True if value was added

Examples

Example 1:
_db = ["#MILLER", ["&KILLS", 1000, "&RANK", "CAPTAIN"]]; [_db, ["miller","kills"],200] call BIS_fnc_dbValueSet; _db //["#MILLER",["&KILLS",200,"&RANK","CAPTAIN"]]
Example 2:
_db = ["#MILLER", ["&KILLS", 1000, "&RANK", "CAPTAIN"]]; [_db, ["miller","iq"],200] call BIS_fnc_dbValueSet; _db //["#MILLER",["&KILLS",1000,"&RANK","CAPTAIN","&IQ",200]]

Additional Information

Execution:
call
Multiplayer:
-
See also:
Database functions BIS_fnc_dbClassCheck BIS_fnc_dbClassId BIS_fnc_dbClassIndex BIS_fnc_dbClassList BIS_fnc_dbClassRemove BIS_fnc_dbClassReturn BIS_fnc_dbClassSet BIS_fnc_dbConfigPath BIS_fnc_dbImportConfig BIS_fnc_dbImportXML BIS_fnc_dbisClass BIS_fnc_dbisValue BIS_fnc_dbPrint BIS_fnc_dbSymbolClass BIS_fnc_dbSymbolValue BIS_fnc_dbValueCheck BIS_fnc_dbValueId BIS_fnc_dbValueIndex BIS_fnc_dbValueList BIS_fnc_dbValueRemove BIS_fnc_dbValueReturn

Notes

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Notes

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