Difference between revisions of "BIS fnc destroyer01AnimateHangarDoors"

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(Created page with "{{Function|= Comments | arma3 |Game name= |1.84|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* Author: B...")
 
m (Text replacement - "bis_fnc_" to "BIS_fnc_")
 
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{{Function|= Comments
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{{RV|type=function
  
| arma3 |Game name=
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|game1= arma3
 +
|version1= 1.84
  
|1.84|Game version=
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|gr1= Destroyer
  
<!---|arg= local |Multiplayer Arguments=--->
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|descr= <pre>/*
 
 
<!---|eff= local |Multiplayer Effects=--->
 
 
 
| <pre>/*
 
 
Author: Bravo Zero One development
 
Author: Bravo Zero One development
 
- John_Spartan
 
- John_Spartan
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Example:
 
Example:
[_shipPart, _value, false] spawn bis_fnc_destroyer01AnimateHangarDoors;
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[_shipPart, _value, false] spawn BIS_fnc_destroyer01AnimateHangarDoors;
  
 
Required:
 
Required:
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Result: Ship's hangar door animation is played with sounds added.
 
Result: Ship's hangar door animation is played with sounds added.
  
*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
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*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->
 
 
|[] call [[BIS_fnc_Destroyer01AnimateHangarDoors]]|Syntax=
 
  
|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
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|s1= [] call [[BIS_fnc_destroyer01AnimateHangarDoors]]
  
|Datatype - description|Return value=
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|p1=  
  
|x1= <code></code>|Example 1=
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|r1=
  
|exec= call |Execution=
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|x1=
  
| |See also=
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|seealso=
 
}}
 
}}
 
[[Category:Function Group: Destroyer|{{uc:Destroyer01AnimateHangarDoors}}]]
 
[[Category:Functions|{{uc:Destroyer01AnimateHangarDoors}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:Destroyer01AnimateHangarDoors}}]]
 

Latest revision as of 19:24, 20 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to handle animations of ship hangar doors. Used in Eden attributes and objects user actions.

	Execution:
	- Call from script.

	Example:
		[_shipPart, _value, false] spawn BIS_fnc_destroyer01AnimateHangarDoors;

	Required:
		Object (ship) must have all animations correctly defined and user actions configured.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: animation state of doors
		2: animation speed (instant = true/smooth=false);

	Returns: nothing
	Result: Ship's hangar door animation is played with sounds added.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_destroyer01AnimateHangarDoors
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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