Difference between revisions of "BIS fnc destroyer01AnimateHangarDoors"
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− | {{ | + | {{RV|type=function |
− | | arma3 | + | |game1= arma3 |
− | + | |version1= 1.84 | |
− | |1.84 | ||
|gr1= Destroyer | |gr1= Destroyer | ||
− | + | |descr= <pre>/* | |
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Author: Bravo Zero One development | Author: Bravo Zero One development | ||
- John_Spartan | - John_Spartan | ||
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Example: | Example: | ||
− | [_shipPart, _value, false] spawn | + | [_shipPart, _value, false] spawn BIS_fnc_destroyer01AnimateHangarDoors; |
Required: | Required: | ||
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Result: Ship's hangar door animation is played with sounds added. | Result: Ship's hangar door animation is played with sounds added. | ||
− | */</pre>{{placeholder}}<!-- Remove this after fill-in --> | + | */</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in --> |
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− | | | + | |s1= [] call [[BIS_fnc_destroyer01AnimateHangarDoors]] |
− | | | + | |p1= |
− | | | + | |r1= |
− | | | + | |x1= |
− | | | + | |seealso= |
}} | }} | ||
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Latest revision as of 19:24, 20 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to handle animations of ship hangar doors. Used in Eden attributes and objects user actions. Execution: - Call from script. Example: [_shipPart, _value, false] spawn BIS_fnc_destroyer01AnimateHangarDoors; Required: Object (ship) must have all animations correctly defined and user actions configured. Parameter(s): _this select 0: mode (Scalar) 0: ship-part object and 1: animation state of doors 2: animation speed (instant = true/smooth=false); Returns: nothing Result: Ship's hangar door animation is played with sounds added. */
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01AnimateHangarDoors
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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