Difference between revisions of "BIS fnc destroyer01AnimateHangarDoors"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category\:Function Group\: Destroyer(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\]" to " ")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
+
{{Function
  
| arma3 |Game name=
+
| arma3
  
|1.84|Game version=
+
|1.84
  
|gr1= Destroyer |GROUP1=
+
|gr1= Destroyer
  
  
Line 39: Line 39:
 
Result: Ship's hangar door animation is played with sounds added.
 
Result: Ship's hangar door animation is played with sounds added.
  
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
+
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
  
|[] call [[BIS_fnc_Destroyer01AnimateHangarDoors]]|Syntax=
+
|[] call [[BIS_fnc_Destroyer01AnimateHangarDoors]]
  
|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
+
|p1= parameter: Datatype - (Optional, default defValue) description
  
|Datatype - description|Return value=
+
|Datatype - description
  
|x1= <code></code>|Example 1=
+
|x1= <code></code>
  
 
|exec= call |Execution=
 
|exec= call |Execution=
  
| |See also=
+
|
 
}}
 
}}
  

Revision as of 23:06, 17 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to handle animations of ship hangar doors. Used in Eden attributes and objects user actions.

	Execution:
	- Call from script.

	Example:
		[_shipPart, _value, false] spawn bis_fnc_destroyer01AnimateHangarDoors;

	Required:
		Object (ship) must have all animations correctly defined and user actions configured.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: animation state of doors
		2: animation speed (instant = true/smooth=false);

	Returns: nothing
	Result: Ship's hangar door animation is played with sounds added.

*/
placeholder
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_Destroyer01AnimateHangarDoors
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note