Difference between revisions of "BIS fnc destroyer01EdenInit"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " {2,}\}\}" to " }}") |
Lou Montana (talk | contribs) m (Text replacement - "bis_fnc_" to "BIS_fnc_") |
||
(19 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{RV|type=function |
− | | arma3 | + | |game1= arma3 |
− | + | |version1= 1.84 | |
− | |1.84 | ||
|gr1= Destroyer | |gr1= Destroyer | ||
− | + | |descr= <pre>/* | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Author: Bravo Zero One development | Author: Bravo Zero One development | ||
- John_Spartan | - John_Spartan | ||
Line 27: | Line 20: | ||
class Eventhandlers | class Eventhandlers | ||
{ | { | ||
− | init = "_this call | + | init = "_this call BIS_fnc_Destroyer01Init"; //main init fnc, will assemble ship in game |
− | AttributesChanged3DEN = "_this call | + | AttributesChanged3DEN = "_this call BIS_fnc_Destroyer01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player |
− | Dragged3DEN = "_this call | + | Dragged3DEN = "_this call BIS_fnc_Destroyer01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player |
− | RegisteredToWorld3DEN = "_this call | + | RegisteredToWorld3DEN = "_this call BIS_fnc_Destroyer01EdenInit"; //initial EDEN init fnc (main init is still called) |
− | UnregisteredFromWorld3DEN = "_this call | + | UnregisteredFromWorld3DEN = "_this call BIS_fnc_Destroyer01EdenDelete"; //function to delete all ship objects in EDEN editor |
}; | }; | ||
Line 42: | Line 35: | ||
and | and | ||
1: array of objects in variable in base objects names-pace ["bis_carrierParts", []]; | 1: array of objects in variable in base objects names-pace ["bis_carrierParts", []]; | ||
− | |||
Returns: nothing | Returns: nothing | ||
Result: Ship's position is updated in EDEN editor. | Result: Ship's position is updated in EDEN editor. | ||
− | */</pre>{{placeholder}}<!-- Remove this after fill-in --> | + | */</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in --> |
− | |[] call [[ | + | |s1= [] call [[BIS_fnc_destroyer01EdenInit]] |
− | |p1= | + | |p1= |
− | | | + | |r1= |
− | |x1= | + | |x1= |
− | | | + | |seealso= |
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 19:25, 20 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to assemble dynamic ship (multi-part structure) in EDEN editor. Ship consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space. Function will update initial init setup on EDEN editor invoked. Execution: - Call from EH on the main ship's base model (blank model with memory points and reference config). Example: class Eventhandlers { init = "_this call BIS_fnc_Destroyer01Init"; //main init fnc, will assemble ship in game AttributesChanged3DEN = "_this call BIS_fnc_Destroyer01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player Dragged3DEN = "_this call BIS_fnc_Destroyer01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player RegisteredToWorld3DEN = "_this call BIS_fnc_Destroyer01EdenInit"; //initial EDEN init fnc (main init is still called) UnregisteredFromWorld3DEN = "_this call BIS_fnc_Destroyer01EdenDelete"; //function to delete all ship objects in EDEN editor }; Requirements: - An array of ship parts/objects as a variable attached to main ship base. This array is created by main BIS_fnc_Destroyer01Init. Parameter(s): _this select 0: mode (Scalar) 0: ship Base/object and 1: array of objects in variable in base objects names-pace ["bis_carrierParts", []]; Returns: nothing Result: Ship's position is updated in EDEN editor. */
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01EdenInit
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note