Difference between revisions of "BIS fnc destroyer01PlayHangarDoorSound"

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{{Function
  
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Result: Ship's hangar door animation gets a sound source added.
 
Result: Ship's hangar door animation gets a sound source added.
  
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
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|[] call [[BIS_fnc_Destroyer01PlayHangarDoorSound]]|Syntax=
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|[] call [[BIS_fnc_Destroyer01PlayHangarDoorSound]]
  
|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
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|p1= parameter: Datatype - (Optional, default defValue) description
  
|Datatype - description|Return value=
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|Datatype - description
  
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|exec= call |Execution=
 
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Revision as of 23:05, 17 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to add sounds required for ship hangar door animation.

	Execution:
	- Call from main script that handles the hangar door animation.

		Example:
		[_shipPart, _soundPos, _animationState] spawn bis_fnc_destroyer01PlayHangarDoorSound;

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: position in word coordinates where the sound should be played (modelToWorldWorld)
		2: animation state of hangar doors


	Returns: nothing
	Result: Ship's hangar door animation gets a sound source added.

*/
placeholder
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_Destroyer01PlayHangarDoorSound
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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