Difference between revisions of "BIS fnc destroyer01PlayHangarDoorSound"

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m (Lou Montana moved page BIS fnc Destroyer01PlayHangarDoorSound to BIS fnc destroyer01PlayHangarDoorSound: Text replacement - "BIS fnc D" to "BIS fnc d")
m (Text replacement - "bis_fnc_" to "BIS_fnc_")
 
(17 intermediate revisions by 2 users not shown)
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{{RV|type=function
 
{{RV|type=function
  
| arma3
+
|game1= arma3
 
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|version1= 1.84
|1.84
 
  
 
|gr1= Destroyer
 
|gr1= Destroyer
  
 
+
|descr= <pre>/*
 
 
<!---|arg= local |Multiplayer Arguments=--->
 
 
 
<!---|eff= local |Multiplayer Effects=--->
 
 
 
| <pre>/*
 
 
Author: Bravo Zero One development
 
Author: Bravo Zero One development
 
- John_Spartan
 
- John_Spartan
Line 24: Line 17:
  
 
Example:
 
Example:
[_shipPart, _soundPos, _animationState] spawn bis_fnc_destroyer01PlayHangarDoorSound;
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[_shipPart, _soundPos, _animationState] spawn BIS_fnc_destroyer01PlayHangarDoorSound;
  
 
Parameter(s):
 
Parameter(s):
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1: position in word coordinates where the sound should be played (modelToWorldWorld)
 
1: position in word coordinates where the sound should be played (modelToWorldWorld)
 
2: animation state of hangar doors
 
2: animation state of hangar doors
 
  
 
Returns: nothing
 
Returns: nothing
 
Result: Ship's hangar door animation gets a sound source added.
 
Result: Ship's hangar door animation gets a sound source added.
  
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
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*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->
  
|[] call [[BIS_fnc_Destroyer01PlayHangarDoorSound]]
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|s1= [] call [[BIS_fnc_destroyer01PlayHangarDoorSound]]
  
|p1= parameter: Datatype - (Optional, default defValue) description
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|p1=  
  
|Datatype - description
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|r1=
  
|x1= <code></code>
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|x1=
  
|exec= call
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|seealso=
 
}}
 
}}
 
 
 
 
[[Category:Functions|{{uc:Destroyer01PlayHangarDoorSound}}]]
 
[[Category:{{Name|arma3}}: Functions|{{uc:Destroyer01PlayHangarDoorSound}}]]
 

Latest revision as of 19:25, 20 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to add sounds required for ship hangar door animation.

	Execution:
	- Call from main script that handles the hangar door animation.

		Example:
		[_shipPart, _soundPos, _animationState] spawn BIS_fnc_destroyer01PlayHangarDoorSound;

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: position in word coordinates where the sound should be played (modelToWorldWorld)
		2: animation state of hangar doors

	Returns: nothing
	Result: Ship's hangar door animation gets a sound source added.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_destroyer01PlayHangarDoorSound
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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