BIS fnc door: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Scripts
 
|gr1 = Scripts


|arg= global
|arg= global
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|eff= global
|eff= global


| Changes animation phase of given door.
|descr= Changes animation phase of given door.


| [building, doorIndex, animationPhase] call [[BIS_fnc_door]]
|s1=[building, doorIndex, animationPhase] call [[BIS_fnc_door]]


|p1= building: [[Object]] - Building
|p1= building: [[Object]] - Building
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|p3= animationPhase: [[Number]] - Phase of the animation, see [[animateSource]] for more information
|p3= animationPhase: [[Number]] - Phase of the animation, see [[animateSource]] for more information
| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[_building, 5, 1] [[call]] [[BIS_fnc_door]];</code>
|x1= <code>[_building, 5, 1] [[call]] [[BIS_fnc_door]];</code>

Revision as of 23:39, 13 June 2021

Hover & click on the images for description

Description

Description:
Changes animation phase of given door.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[building, doorIndex, animationPhase] call BIS_fnc_door
Parameters:
building: Object - Building
doorIndex: Number - Index of the door used in "bis_disabled_Door_%1", "Door_%1_sound_source", "Door_%1_noSound_source", "Door_%1_locked_source"
animationPhase: Number - Phase of the animation, see animateSource for more information
Return Value:
Nothing

Examples

Example 1:
[_building, 5, 1] call BIS_fnc_door;

Additional Information

See also:
BIS_fnc_doorOpen BIS_fnc_doorNoHandleOpen BIS_fnc_doorClose

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note