BIS fnc doorClose: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "\|s([0-9])= ([^ ]+) (\[\[call\]\]) ([^ ]+) " to "|s$1= $2 call $4 ")
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|descr=Close a door with an animated doorhandle.
|descr=Close a door with an animated doorhandle.


|s1= [building, doorAnimation, handleDownAnimation, doorHandleUpAnimation, animationPhase] [[call]] [[BIS_fnc_doorClose]]
|s1= [building, doorAnimation, handleDownAnimation, doorHandleUpAnimation, animationPhase] call [[BIS_fnc_doorClose]]


|p1=building: [[Object]] - (Optional, default [[objNull]]) Building
|p1=building: [[Object]] - (Optional, default [[objNull]]) Building

Revision as of 19:18, 20 June 2021

Hover & click on the images for description

Description

Description:
Close a door with an animated doorhandle.
Execution:
call
Groups:
Scripts

Syntax

Syntax:
[building, doorAnimation, handleDownAnimation, doorHandleUpAnimation, animationPhase] call BIS_fnc_doorClose
Parameters:
building: Object - (Optional, default objNull) Building
doorAnimation: String - (Optional, default "") Name of the door animation
handleDownAnimation: String - (Optional, default "") Animation source of handle down
doorHandleUpAnimation: String - (Optional, default "") Animation source of handle up
animationPhase: Number - (Optional, default 0) Value from 0-1
Return Value:
Nothing

Examples

Example 1:
[building,"doorAnimation","animationUp","animationDown",1] call BIS_fnc_doorClose;

Additional Information

See also:
animate animateSource BIS_fnc_door

Notes

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